Horse Racing Fantasy 3 Help File

Detailed Help is provided for each aspect of our Game for maximum enjoyment. Help Files can also be accessed from each in-game setup screen. We also suggest that you view our video tutorial help section. We have ten tutorials covering every aspect of our game.


LOG-IN PAGE

Horse Racing Fantasy is the first true online, 3D horse racing fantasy game. Our game will allow users to participate in every aspect of horse racing at a fantasy level. Whether you're a true horse racing advocate, a casual fan or someone who just is starting to get interested in horse racing, this is the game for you! Fantasy game players from other sports are learning to love our game, as well, because of it's fast-paced action. Our game will allow you to learn at your own pace. You can play by yourself, with your immediate family and friends, or get out there and show your stuff through our online community where you can compete against hundreds or thousands of other players. Our horse racing game lets you enjoy every aspect of this wonderful sport. Want to match the greatest race horse of last year against the greatest race horse of 1970? You can do it! Want to be the jockey on Secretariat in the Kentucky Derby? You can do that, as well. Or, if you want to compete against other players in tournaments as a jockey, a trainer or a bettor using fictitious money, Horse Racing Fantasy does it all. After reading the Help files, if you have any questions, please feel free to access our online Community Support, or send us your questions by email to support@horseracegame.com.

As a horse racing game, Horse Racing Fantasy will keep you entertained for many hours while you enjoy participating in multiple aspects of horse racing. Our Betting Game will allow you to practice your betting strategies by yourself and with friends and family. All races can be run over and over again and all horse traits can be adjusted to randomize the outcome of each race. Think of our Spectator and Betting Game's as Monopoly on steroids. If being a passive participant is not enough for you and you really want to get your heart pounding (warning: people with heart conditions may not want to play our game or should contact their doctor first), then we recommend you try our Jockey Game. The Jockey Game will allow you to ride your favorite horses and by randomizing the race, you can assure yourself of a unique, heart-pounding, thrilling experience in each race you ride. Play our Jockey Game and see first-hand the challenges jockeys have while making split-second decisions prior to and during each race. Our Jockey Game will bring you hours of enjoyment day after day.

If you find the Horse Racing Fantasy your cup of tea, you might want to take advantage of our future products, which we will notify you of by email.

Horse Racing Fantasy allows multiple players to track player stats independently. To add a new or additional player(s), please see the Game Setup Page Help section.

Please note that rarely while playing the game you will see a pop-up that indicates HRFAN is running and you will not be able to proceed with the game. If this occurs, simply log out of the game, click on the Game icon and make sure you are at the Log-in page first and not the Game Selection Page. If you are taken to the Game Selection Page, log out again and log-in again. If and when this occurs no data should be lost from the game and you will be able to pick up where you left off.

Send Email to help@horseracegame.com - Let us know your feedback, comments or questions. Send us the good with the bad. We are open to all your comments.

On all screens, by clicking on the Show Picture button at the top right-hand corner of the page, the player has the ability to remove data and display the picture for enjoyment purposes.


GAME SETUP PAGE


File

Certain versions of our Game may or may not include all of the identified tabs below.

  • Exit - In the first drop down under File and then Exit (which closes the game).
  • Backup Database – Makes another copy of your database on your hard drive so you have a backup snapshot of your database in case of a problem.
  • Restore Database – Replaces your database with a backup copy. You would not normally have to do this unless there was a problem with your existing database.
  • Initialized Database – Do not use this unless directed to do so by our Support team.
  • Reset Past Performances - For whatever reason, a player can delete all past performance history for horses that has been established during game play.


Edit

  • Players - This takes you to the Player Settings page. The Player Information page provides the player control settings for each player entered into the game.
  • Important Notes:
    • Added player's stats will not be shown in the Community. Added player information will be kept only on the primary player's computer. A primary player's stats are not affected by added players. Primary player stats ARE shared in the Community when the primary player is playing in community mode. Here you can add new players, delete existing players (a primary player cannot be deleted nor can the primary player's private account be deleted; only added players can be deleted) and review player stats. You can also adjust the following options that will affect your betting game: the amount of the initial betting pool, your minimum/maximum bets, track percentage take.
    • Most data for the Master User/Community Member cannot be adjusted. This is because the information is shared with the Community. All HRF tournaments are run through the Master User account or when the game is in Community Member mode and never through the secondary accounts. Up to 7 additional players can be set up and deleted for multiple-play accounts or multiple-user accounts.
    • Initial betting pool cannot exceed $1 million. Maximum bets cannot exceed $10,000. You can also adjust your default bet for convenience.
    • Players have the option to adjust the default number of horses in races that are automatically generated at the player's request.
    • Time Display Precision function displays time in one-hundredth, one-tenth or one-second intervals. This can be adjusted to suit individual player's preference. Under Performance Variability, you have the ability (in some versions of our game) to randomize horse traits from none to high. This feature cannot be adjusted or changed when set to the Master User/Community Member account. Players use this function to look for possible long shots when high variances can occur.
    • High variance is also acceptable when playing in non-tournament jockey and trainer games. When playing in tournaments, users will not have control over these settings. They will be automatically pre-set for tournament play.
    • Default Horse File will allow you, when building races automatically, to default to a preference file you select in choosing the race contenders.
    • As part of your membership program, you will be receiving horse files every month as well as given the option to purchase additional horse files every month. The file names will be displayed under Default Horse File. When playing in the Master User/Community Member account, the computer will automatically choose the horses, so your Default Horse File become irrelevant.
    • Default Track File allows users to choose, on a preference basis, from American or European racetracks. When playing in the Master User/Community Member account, the computer will automatically choose the track.
    • Checking the Metric Distance and Weights box will convert furlongs to meters and pounds to kilograms.
    • Activity Count and Account Information keeps a complete history by player of the total race counts, race replay counts, spectator races run, number of races bet, number of races jockeyed, total of fictitious money funded into a player's betting account, overall gain or loss and current account balance. Again, this information is displayed as a total on a per-player basis cumulatively since the creation of the player's account.
    • The primary player's information is passed to and should correlate with the information displayed in our online Community. This information is passed in two ways - to our website stats page by individual primary player who is registered in the Community and in the total of all players playing on a single computer as total activity coming from a player's computer.
    • This total information does not affect any registered player's individual stats or standings in the Community, either as individual play or tournament play. This total represents only the total activity from that computer. It does not include individual placement stats.
    • When a player participates in a tournament under his Master User/Community Member setting, all of the information from the tournament is kept separately and passed onto the Community and never stored on the player's computer.
  • New Player - This field allows you to create a new player to compete against any of the existing players already using that computer. This feature is utilized for tracking player bets and jockey statistics as well as displaying saved races when a specific player is playing the game. Please remember, as stated above, added new players' scores will not be posted into the Community. At the time of initial signup, our computer automatically sets the primary player with two accounts: the initial or Master Account, which is linked into Community play, and a second account classified as a Private Account, which allows the primary player to have complete control of all game functionality with no limitations including race setup, participating horses in races, distance, track conditions, etc. This information is kept separately under the Private Account and never shared with the Community. All additional accounts can be set up or deleted at any time. Each computer can have up to 8 accounts, 7 Private and 1 tied as the Master User/Community Member account.


Options

  • Display Resolution - If the game screens do not properly fit into your computer screen you may need to adjust the resolution size. Players may want to try several sizes to see what works best for them. Resolution and animation optimization is important for game quality . The faster your computer is, the higher you can adjust the optimization bar. You may have to run several races at various adjustments. The rule of thumb is, the newer the computer, the more memory and power it has, the more you will want the slider bar to the right.
  • Color Depth - Allows you to adjust the color depth based on your screen settings and resolution.
  • Viewer Settings

    • Diagnostics – if you are having trouble running races because the graphics will not display, or the race runs very slowly, we will likely ask you to check this box so that diagnostic information can be captured.
    • High Resolution Timer; and Dual Core Fix. – these are special settings for the graphics engine that are needed in certain circumstances. You should not check these boxes unless the program is having trouble displaying the graphics and you are directed to check them by our Support team.
    • Enable Automatic Backup Options Box - The intent is to remind you every so often that you should make a backup copy of your database.
  • Tournament Defaults

    • Maximum Bet, Betting Pool Size, Track Percentage Take, Payout Rounded Cents. These are provided for informational purposes only – you cannot change these values. They apply to all betting tournaments that you enter so that all players in the tournament are working with the same payout calculations.
    • Maximum Bet – largest bet you can make in all betting tournaments.
    • Betting Pool Size – the approximate size of the win pool for all betting tournaments.
    • Track Percentage Take and Payout Rounded Cents – these control how the payouts are calculated for winning bets in betting tournaments.


Play

  • Change Player - You can add, change or delete players (except the Master User/Community Member account holder's two accounts - those can never be deleted). To add a new player, click "New Player", enter their information and click "OK". To choose the player who will play, simply access the drop down menu displaying the player's names, choose the player you desire and click "Continue". You can also change players on the Game Setup Page by clicking on the Play icon and hit Change Players.
  • Quick Start - Gets you jumping right into the game with the master account in community mode. Quick Start is a simplistic way to begin racing as either a bettor, jockey or spectator. In the Quick Start mode, a user allows the computer to set up all the race details, including horses, racetrack, distance, type of race, etc. Quick Start is also the mode you play in when running tournament races. Two clicks and you're racing!
  • Prebuilt Races - Allows users to access specific races that have been pre-set up under specific conditions. Once you've accessed the prebuilt race page, a player will have the ability to perform certain functions depending on the account they have used to run the prebuilt race. When you run a prebuilt race the first time, your score is shared with the community for comparison against everyone else who ran that race. You can check those stats by clicking on the Prebuilt Race Results button from the left navigation menu in the community. You do not earn community points for prebuilt races. Once a prebuilt race is run one time, a player can rerun that prebuilt race over and over again and will have the ability to adjust certain features of the race, such as randomizing horse traits, scrambling post positions, and adjusting performance variability. The higher the adjustment, the greater spread a horse's performance will show. Also note that on the prebuilt race page, a user can access their saved races for replay. Prebuilt races are sent to the user through our Internet communication module. VIP members are sent prebuilt races on a weekly basis, usually coinciding with upcoming major racing events, such as the Kentucky Derby, the Breeders' Cup, etc. Once you run a prebuilt race the first time, then and only then will certain features appear that will allow you to make the adjustments identified above while in private mode. Non-VIP members may receive prebuilt races on occasion, compliments of Horse Racing Simulation. Also, users of selected versions of our game, as part of our distribution program with the designated sponsor, may be entitled to prebuilt races. Check your prebuilt race page often.
  • Advanced Mode - Allows players to take complete control of race setup, including race track, conditions, types of horses, track surface, class of race, weight restrictions and much more. The Advanced Mode is a way to allow players to practice under all types of racing conditions as you prepare for tournaments. We do not recommend Advanced Mode until you've practiced. We suggest you also view the video tutorial on Advanced Mode to provide you with more details. Please note - if you're playing with multiple players, you must enter the Advanced Mode screen to switch the player accounts.
  • Trivia - If you want to take a break from playing, you can play our trivia challenge. Usually, the questions are geared toward the partner distributor of the game. Your trivia scores are not kept in a database at this time. Updating trivia questions are done randomly.


View

  • Player Statistics An accounting or summary of your stats as you play a variation of our games. All statistics are kept separately by player and by category. Categories include jockey stats and betting stats. Please note that some games and statistical information are not available in variations of our software. Resetting your stats on your computer does not reset them in the Community. Community stats are aggregated from the Master User/Community Member account and continue to accumulate. On the sub-accounts/Private Accounts, players can reset their statistics but only in the current mode. Lifetime statistics continue to accumulate under the Private Accounts until such account is deleted. Statistics for the Master User / Community Member account include all races run under that account; there is currently no segregation of statistics on tournament races.
  • Horse Information (May not be applicable in this version of our product.) This is our database consisting of all of the starting and accumulated horse information on the individual horses and horse files that our users either purchase or receive from us. Horse Information allows players to analyze all horses on file, not just their own, prior to, during and after game are completed, including Spectator Game, Jockey Game, Trainer Game and Betting Game. Horse Information (stats) is kept separate for each file of horses our customers purchase or receive. This allows players to keep the same horses in different files with different historic and go-forward information, which in turn, allows each game to function independently and all data to be accumulated separately. As a player builds files, it is possible for the same horse in different files to have not only a different starting performance level, but also accumulate a different history on a go-forward basis. Horse Racing Simulation randomizes and adjusts starting horse data with different files sent out to keep all variations of our games new and fresh. Never expect a horse to perform the same way by name only when you receive a new file from us. The only exception for this is in the "live stake races" for upcoming simulations (prebuilt races). Or, if a particular file is sent out and we specifically identify the horses in such file as accurately containing the correct racing history of such horses. Please Note: On upcoming stake races where our game is used as a simulator of the upcoming event, horse information is consistent, therefore, it is not stored, and no past performances data is accumulated in the game. The information we have in the game runs similar to the information you could extrapolate from the Daily Racing Form, Equibase and other horse data sources with current past performance information. Running the same race in this situation without adjusting the race set up details can lead to very consistent end results. Data from the Horse Information section can be retrieved in numerous ways. Click on the appropriate file under Enable Horse File field and checkmark on the left the specific types of horses (e.g., males, females, etc.) that you are looking to evaluate information for. When evaluating information when the Racing Records radio button is checked, the following information is available: Horse's name, horse's starts including firsts, seconds and thirds, the entire amount of money earned during the game, the amount of money earned under graded stake events, the horse's average earning per start, the horse's best speed rating, the horse's win at both the shortest and longest distances and what that distance is in furlongs (1/8th of a mile). Clicking on any horse will bring up the horse's past performance lines. Clicking on any Past Performance line will bring up the Detailed Results Chart tied to that performance. We recommend that you view the video tutorial on Handicapping the Horses. For a complete understanding of Past Performance and Results Charts, please see the Handicapping Help section by clicking here. We also recommend checking with the Community and participating in chats and blogs categorized under Handicapping, Past Performance or Results Charts.
  • Results Charts From the View menu, this will display the results of all races run by all users on your computer. Clicking on any one of the races will bring up the complete Results Chart in detail for that race including the performance of each horse that participated. To learn how to read the Results Charts and interpret the data, please click here to go to our Handicapping Help section. We also recommend checking with the Community and participating in chats and blogs categorized under Handicapping, Past Performance or Results Charts.
  • Past Performance The Past Performance feature would normally store race results generated by the player and their horses and the horses they compete against building a performance history and an evaluation platform for future events. The Past Performance feature is particularly used in our Trainer Game, Jockey Game, Betting Game and all tournament play. For live race events, we do not provide Past Performance charts, nor do we provide the Past Performance feature. Upcoming simulated race contenders' past performance should be obtained from the Daily Racing Form, Equibase, Racing Digest and other sources of current race information. We recommend that you view the video tutorial on Handicapping the Horses. To learn how to read the Past Performance lines and interpret the data, please click here to go to our Handicapping Help section. We also recommend checking with the Community and participating in chats and blogs categorized under Handicapping, Past Performance or Results Charts.
  • View Jockey Points Earned By Odds This section is to help players calculate the approximate number of points corresponding to the horses they ride in our jockey game and jockey tournament games. Points for finishing first are based on horses' odds and a multiplying factor. For finishing second, third and fourth, points earned are a percentage of that multiplying factor. The higher the odds of the horse, the less likely you can jockey that horse to victory, therefore the more points rewarded for a successful ride. Finishing fourth on a 25:1 shot will actually win more points than finishing first on an even-money or 1:1 shot. Therefore, part of a successful strategy for playing Horse Racing Fantasy in jockey mode is looking for the best possible contenders to ride at the highest possible odds. If players end up with the same amount of points at the end of a tournament, the horse with the fastest time would then designate the winner. Please note, jockey game points correlate to the amount of community points you earn on a 1-for-1 basis up to 500. This is the maximum number of jockey points converted to community points for a single race. For statistical purposes and for tournament purposes, your full jockey points will count. For community point purposes, the conversion is a maximum of 500 per race.


Help

  • General Help
  • Send Email - Let us know your feedback, comments or questions. Send us the good with the bad. We are open to all your comments.
  • Community Webpage - This will take you to our Community home page.
  • Get New Horse Files - Here you can view and purchase specific custom files comprised of both historic champions, current champions and even fictitious horses. These special files are not part of our membership program and can be purchased either individually or as packages. You should visit the store frequently to view the latest horse files that are available. Purchasing horse files is easy. Once you purchase, your new horse file will be delivered to your game the next time you open the game and run one race, which establishes the communication between your game and our server. You do not need to nor should you download purchased horse files.
  • Get New Race Files - Purchase race files for either upcoming or historic major racing events. These race files will contain all the current attributes of all race contenders. This is a great handicapping tool as well as a fun component of our game. Purchased race files will appear in your Prebuilt Race section.
  • View Modular Versions - This helps you identify the exact version of our Game that you are utilizing. This really comes into play only during diagnostics and troubleshooting.
  • Set Diagnostics On and Set Diagnostics Off - These options allow you to run the graphics diagnostics on and off for troubleshooting purposes. You should generally use these options only when directed to do so by us.
  • Set Viewer Diagnostics On and Set Viewer Diagnostics Off - If you're having problems with the video aspect of our game, turning the Viewer Diagnostics on may help Support when evaluating the problem.
  • Run Test Race - Used basically for support issues for diagnostics, specifically when logging onto your computer through the Internet during a live help session.
  • File Checker - The File Checker is a tool that gathers diagnostic and error information, displays it, and launches your email compose program to send it. You should use this when directed to do so by the program or by us.
  • On all screens, by clicking on the Show Picture button at the top right-hand corner of the page, the player has the ability to remove data and display the picture for enjoyment purposes.


Quick Start Tab

Gets you jumping right into the game with the master account in community mode. Quick Start is a simplistic way to begin racing as either a bettor, jockey or spectator. In the Quick Start mode, a user allows the computer to set up all the race details, including horses, racetrack, distance, type of race, etc. Two clicks and you're racing!


Launch Community

To learn about our community, we suggest you view the video tutorial entitled Community to give you an overview of all the benefits and features. As a subscriber or member to our game, you are also now a member of our online Community. The online Community is where you can interact with other players, compare scores, strategies, make friends, chat and participate in many other features. The Community is also where tournament scores are kept as well as player individual scores made public.


Add Horses Get Upgrades

This is where a player would go to purchase additional new horse files or prebuilt races available for sale. Here you'll find some of the great horses of history in various files configured in various formats. Here you can also purchase VIP memberships, buy additional community points for tournament entries, purchase training horses for the trainer game.


MY GAME STATS

  • The My Game Stats page will provide statistics for all users playing the game. To see specific stats on any player, simply select the player under the Player Selection Screen and the statistics for jockey and betting games, if applicable, will be displayed. Some versions of our games allow you to track stats by season (current and lifetime). On other versions only the lifetime option is active. Warning: Resetting stats at any given time will eliminate all current player statistics and reset to zero. It will not reset the lifetime stats for that player. Please note that resetting the Master User/Community Member stats to zero will NOT reset the Master User/Community Member stats in the Community. Community statistics are accumulative from day one and should correlate with the Master User stats when reviewed under the lifetime setting.
  • Point Earning System - Under jockey statistics, jockeys earn points along with their points per start average.
  • Betting Bank Account - Players start with $50,000. A player can add $1,000 up to a total of $500,000 in their account anytime on non-tournament betting games. A player can also reset his account to zero along with his betting stats.
  • On all screens, by clicking on the Show Picture button at the top right-hand corner of the page, the player has the ability to remove data and display the picture for enjoyment purposes.
  • Message and Alerts - This field will provide in real time, updated every 5 to 10 minutes, current community points earned by players. Remember, community points differ from your game stats. Community points reflect currency in our game. We suggest you watch the video tutorial on Acquiring Points to help you understand the importance of community points and what they mean for you. Non-VIP members can earn up to 1,000 points per day. VIP members can earn up to 6,000 points per day from game play. To learn more about becoming a VIP, we suggest you watch the video tutorial on VIP Membership.

Also in this area, any messages from management that are relevant to you as a player will be displayed.

  • Tournament Info - Here we provide an aggregation of all current jockey, betting and trainer tournaments a member is participating in, including tournaments you are actively involved in, tournaments that you have entered but have not yet started, tournaments where you still need to run required races, as well as tournaments that have recently ended. All this tournament information is only relevant to the tournaments you are participating in. We have color-coded the information so players can easily identify the tournament and your status pertaining to that tournament.
    • Red - You have already entered this tournament, the tournament has started but you have not run the required number of races.
    • Green - You have already entered this tournament, the tournament has started and you have completed the required number of races.
    • Gray - You have entered this tournament but the tournament has not started.
    • Orange - You have entered this tournament and the tournament has ended.
    • Blue - You are eligible for this tournament, the tournament has not started and you have not entered.
    • Black - You are currently not eligible for this tournament because you do not have the required number of community points. There are numerous way to earn community points to become eligible, such as doing surveys or trying free offers from our advertising sponsors, buying points, becoming a VIP or earning points through game play.
    • Brown - You're not eligible for this tournament because it has already started or your player stats (jockey or betting) exceed eligibility for this event.
  • Set Up New Tournaments - In our game, users have the ability to set up new tournaments. We strongly suggest you watch the video tutorial on Tournaments as well as read the full Tournament Entry Guide found in the Help section of the community. Setting up tournaments is easy. Usrs can set up only either betting or jockey tournaments. Training tournaments are set up by management; not by members. To set up a user-generated tournament, simply click on the tab and choose the appropriate information. Please remember that any tournament you set up as a player, you are automatically entered into and as a player you can control certain parameters: 1) type of tournament - jockey or betting; 2) what is the tournament entry fee - between 500 and 25,000 community points (the moment you set the tournament, the required number of community points will be deducted from our account and you will automatically be entered into that event; 3) start time and finish time for the tournament - this information correlates only with the amount of time a user has to run the required number of races for the tournament event; 4) number of races in the tournament - users will select the number of races required to be run from a dropdown menu - the number of races you require will automatically select the time frame the other tournament entrants have to compete in the tournament. All designated races must be run within that time frame. Once you have crated a tournament, the tournament will automatically post in the community under the Tournament Event module. Players will be checking that tournament calendar daily. All tournaments set up by players require a minimum of 3 entrants. At the end of the tournament, the winners will be credited with their designated points. Players may set up multiple tournaments simultaneously as long as they have the required community points in their account to do so. You might want to promote your tournament in the community once it is set up. Once your tournament is set up, simply run races in community mode during the designated time frame for that tournament. Those races will count toward your score. The final results will be posted. Tournament entrants identities will be held until the tournament is ended. When you set up a tournament, the computer automatically generates a player skill level based on your historic play in the game, which will limit the tournaments to other players with similar skill sets. It's important to note that once you set up the tournament, everything else is fully automated. You just need to promote it through the community. Promote it through your buddy list, through forums, private message lists, etc.


ADVANCED MODE PAGE

We recommend you watch the video tutorial called Advanced Mode. That video and reading this section will help you truly understand how to maximize your game play. The Advanced Mode page is your path to control the type of race you want to participate in - jockey, betting, spectator. Depending upon what player account you are in will determine the level of flexibility you have from this point on. When playing under the Master User/Community Member account, which will be identified in the blue border at the top of the Race Setup screen, certain restrictions and features are limited. This is specifically done to protect the integrity of the Community and validate a user's skill in any particular game mode. It's important to understand that a player can, at any time, switch player modes from Master User/Community Member to Private Account and release all restrictions from the Race Setup page forward. We also suggest that before beginning Community play through your Master User/Community Member account, practice betting and jockeying horses through your secondary Private Account that was automatically set up at the time of your registration. To switch to your secondary or Private Account from the Race Setup screen, click the Switch Player mode at the top of the screen. Or, if you're brave enough, go right into Community play. It makes for great conversation in the Community. One additional note - even though you may switch to your Private Account and the individual statistics on any race are not displayed in the Community, the actual number of races run from that computer in any account mode will be sent to the Community. In other words, players in the Community will know who practiced a lot before they went into Community mode. Set Up New Race Button - When entering the Race Setup screen, the Set Up New Race button is automatically checked, indicating a player is setting up a new race. The Select Horses Automatically is checked, as well. Restrictions for unchecking this box depend upon what player mode you are in. From this point, setting up a race can be as simple as letting the computer do all the work or can be as engaging as the player wants for him/her to pick every condition on how the race will be set up. Please keep in mind that certain conditions will apply when under the Master User/Community Member mode. The two main restrictions under that mode are that the computer must select the horses, therefore the Select Horses Automatically box must stay checked and the other restriction is race distance. Although you may choose the distance, when under the Master User/Community member mode, the computer will not accept a distance of less than 5/8th of a mile (5 furlongs). For the most part, the user has complete control of setting up the race. From this screen, the user can designate under the Master User/Community Member mode what conditions the race will follow:

  1. Distance - minimum 5 furlongs - maximum 2 miles. The only exception is for races for two-year-olds - maximum distance is 8 furlongs or 1 mile.
  2. Track Surface - choose from dirt, turf, synthetic or sand. Please note, if you are choosing a specific race or a specific track, your surface choices will correlate to the surfaces that track utilizes.
  3. Track Conditions - choose from a wide variety of track conditions depending upon the surface including sloppy to fast on dirt, soft to firm on turf. Choosing different surfaces will affect horses individually and will show up visually in our 3-D game engine.
  4. Class Conditions - choose from low-level Allowance horses to Grade 1 Stake Contenders with purse values from $40,000 to $5 million. Please note, when choosing racing conditions, the computer will only select horses that meet that criteria by several factors, including their speed rating and earnings per start.
  5. Weight Conditions - choose from scale weights all the way up to automatic weight selection and four other selections. Weight conditions can absolutely affect a horse's performance.
  6. Choose by Age and Gender - you can choose restricted races by age and gender or open races or combinations. From two-year-olds restricted to females to three-year-olds and up open conditions and a variety inbetween. When choosing horses by age restriction, specifically tied to a certain year (e.g., 2-year-olds, 3-year-olds), you also have the ability to choose the racing month. This is important when handicapping races because all horses have peak-on and peak-off form. By categorizing a race to a certain year and certain month, you can dramatically affect how that horse will perform at a different time in his/her life. Some horses were horrible 2-year-olds and great 3-year-olds. Some horses were great 3-year-olds early in the season (January, February, March), but were horrible later in that season (November and December). Utilizing the exact racing month feature will greatly affect a horse's performance.
    • When your age criteria is horses not restricted to a single year (like -2-year-olds) but is 3-year-olds and up, the player has the option to then select each horse at best/peak age. If, for example, you chose the criteria 4-year-olds and up under Age, and you checked Best and Peak Age for a particular horse and his/her peak age was as a 3-year-old, that horse will then be identified as best age in the past performance lines because his peak years or ultimate race years are behind him and this is the best that can be obtained under the racing conditions you are selecting. If a horse shows up under Peak Age under the past performance lines that means that the condition that was picked correlates with his Peak Age performance. Peak Age is superior, from a performance standpoint, than Best Age. When utilizing the Best/Peak Age feature, the racing month slider does not come into affect and the computer designates when that race occurs, overriding the user's selection. Choosing a racing month only comes into play when a player does not select Best/Peak Age feature.
    • Select Race from Master File - If a player checks the radio button Select Race from Master File, then a player can choose from over 400 premium designated races that correlate to the real racing season throughout the U.S. For example, the Kentucky Derby, Preakness, Santa Anita Derby and over 400 other races on turf, dirt and synthetic surfaces. Races selected from the Master File will follow the conditions set forth by that race including types of horses the race is restricted to, age and gender, track surface and distance. When selecting a race from the Master File in the Private Account, a player will have the ability to have the program automatically select the horses or select horses from a recommended list or choose their own horses from any of the designated files provided during their membership or files the player has purchased. Once a player has checked the radio button to select a race from the Master File, most control fields will be removed from the Race Setup Page and the only option left for the player will be Select Horses Automatically or to proceed and select horses after choosing the designated race. If you are selecting a race from the Master File under the Master User/Community Member account, the Select Horses Automatically field will be checked. As mentioned before, all Community play requires the program to select all the horses.
    • Replay Saved Race - By clicking on this radio button, this feature allows the player to replay any saved race that was run under any user mode. Replaying saved races are for enjoyment purposes only. You cannot jockey or bet on a replayed race under any user setting. Running Replay Saved Race will not add any statistical data to your private or online Community stats and will only show up as a replay race in the total number of races run. Replay races can only be shared with the Community - just follow the instructions when saving a race to post your race to the Community.


PREBUILT RACE PAGE

We recommend you watch the video tutorial on Prebuilt Races. That and reading this section will help you really understand how to maximize your game play. Allows users to access specific races that have been pre-set up under specific conditions. Once you've accessed the prebuilt race page, a player will have the ability to perform certain functions depending on the account they have used to run the prebuilt race. Running your prebuilt race initially in community mode will earn the master account user game points, which will convert to community points, if successful when playing out the race. Once a prebuilt race is run one time, a player can rerun that prebuilt race over and over again in their private account and will have the ability to adjust certain features of the race, such as randomizing horse traits, scrambling post positions, and adjusting performance variability. The higher the adjustment, the greater spread a horse's performance will show. Also note that on the prebuilt race page, a user can access their saved races for replay. Prebuilt races are sent to the user through our Internet communication module. VIP members are sent prebuilt races on a weekly basis, usually coinciding with upcoming major racing events, such as the Kentucky Derby, the Breeders' Cup, etc. Once you run a prebuilt race the first time in community mode, then and only then will certain features appear that will allow you to make the adjustments identified above while in private mode. Non-VIP members may receive prebuilt races on occasion, compliments of Horse Racing Simulation. Also, users of selected versions of our game, as part of our distribution program with the designated sponsor, may be entitled to prebuilt races. Check your prebuilt race page often.

  • Scramble Post Positions and Randomize Horse Trait Features - will appear after a prebuilt race has been run. Players have the ability to adjust traits and scramble post positions from the Prebuilt Race page. Scrambling post positions and randomizing horse traits are treated differently depending upon the account the player is using (Private Account or Master User/Community Member). Please read the Run Prebuilt Race section above for details.
  • Race Data Field - Under this field, whatever race a player highlights, the details of that race including class, distance, racetrack and contenders are identified. Hitting the Back button from a prebuilt race will force the player back to the Race Setup page where he can change parameters before continuing. Hitting the Continue button will move the player directly to the Field of Horses screen.
  • Pick From My Saved Races: After each race, the user will have the option to save races for future viewing enjoyment only. Choosing a race from your saved race file will show as a numbered race under the Pick Desired Race screen (e.g., 001, 002, 003, etc). Details of the race will show under the Race Data screen. Users selecting a race from this list will only be allowed to view races - no betting, no riding and no race detail adjusting.
  • Please note the following: All races run will have a slight variation in outcome based on some randomization factors inside the game. The only exceptions is running selected races that you, the player, have saved. Players save races for enjoyment purposes only (to watch replays).
  • Shuffle Post Positions - Randomly shuffle post positions on provided (pre-built) races only. You cannot shuffle post positions when replaying user saved races. By shuffling post positions, the computer will generate different strategies as to how the horses will run, which can dramatically affect pace scenarios and other race factors. Scrambling post positions ensures a higher randomization factor and a higher probability of a changed result. Scrambling post positions can affect the odds of the horse on the Field of Horses page.
  • Send Email - Let us know your feedback, comments or questions. Send us the good with the bad. We are open to all your comments.
  • On most screens, by clicking on the Show Picture button at the top right-hand corner of the page, the player has the ability to remove data and display the background picture for enjoyment purposes


TRACK SELECTION PAGE

When selecting a track to race either your own horses, community horses or horses from purchased horse files, trying different racetracks from around the country and around the globe can add a lot of additional enjoyment.

If you’re racing your own trainer horses in trainer tournaments against other players, you probably want to test your horse’s preferences for certain tracks before actually entering a specific tournament. For example, if a trainer tournament you’re interested in is at Belmont Park, you might want to test your horse at Belmont Park in the game to see how your horse adapts to that particular track and its various surfaces. We have several hundred racetracks for your enjoyment. Some tracks are round, some oval and some almost long straightaways. Different horses will respond differently to various track surfaces. You’ll have fun experimenting to see what horses, whether your trainer game horses, general community horses or purchased horse files of previous champions, perform the best when trying different tracks and their surfaces. This will add many enjoyable hours to your game.

First we suggest choosing in what region of the world you want to race your horse, then select the track surface and then choose from tracks available with that surface. Sometimes options are limited because of a specific race distance you have set up. If you have selected a certain track surface, you may find additional track options by choosing the radio button that says Select from All Tracks in the Selected Track File. This will include tracks that might be starting near or on a turn at your desired race distance.

Depending on the track surface you choose, you may also find various track conditions to select. If you’re new to the game or need more help, may we suggest you visit our Get Help section from the top navigation on the main page of the community or sign up for our Mentor Program, where a professional established player will assist you during the learning curve. If you sign up for the Mentor Program, both the student and the mentor receive bonus community points as an incentive for participating in the program.


SELECT RACE PAGE

We suggest you watch the video tutorial on Advanced Mode. That and reading this section will help you truly understand how to maximize your game play.

  • The Select Race page is only accessible to players who have checked the radio button on the Race Setup page entitled "Select Race from Master File".
  • On this page, the player has the ability to choose from 473 total listed races. Post the parameters to find a race that meets those specifications and all races fitting those parameters will be listed for the player's selection. If a player wishes to see all races available, s/he must check Under Track Surface Any. Do not post any suggested distance - minimum or maximum. Under racetrack selection, check the box that says Select from All Tracks. Under the Race Date Field, choose from January through December. Under Race Grade/Class, choose from Allowance to Grade 1. Under Age/Gender, select the dropdown Races for All Ages and choose the radio button entitled All Races. Then, click on the List Races button. A player can then designate the race he wishes by scrolling through and highlighting the race he chooses. To narrow down your selection from the start, go into each selected field and category and begin limiting your selections. Once you highlight a specific race you wish to participate in, before hitting the Continue button, you may choose from the Track Conditions dropdown menu. You can then click on the Continue button.
  • If you are in the Master User/Community Member account, you will automatically be taken to the Field of Horses page where the horses have been preselected. If you are in the Private Account and have selected to choose your own horses from the initial Race Setup page, you will be taken to the Horse Selection page where you can either choose from specific horses that fit the qualifications and recommended by the computer or choose your own horses from all the available race files that have been provided. Or, at this point you can let the computer randomly select the horses. Certain restrictions and limitations apply. Races specifically for females will not allow males and vice-versa. Track surfaces will not restrict a player in the Private Account mode from choosing certain horses.
  • Hints: Certain criteria set up by the player from the Select Race page may not bring back any race results. Simply change your criteria.
    • Make sure that under the Race Distance Field you set a minimum and maximum distance. Setting just a minimum distance will open up a too broad selection of races. The same applies to setting just a maximum distance.
    • Remember, open races are open to both male and female horses. Fillie and mare races are always restricted to fillies and mares. Selecting colts and geldings will not necessarily restrict fillies and mares from being entered.


HORSE SELECTION PAGE

We recommend that you watch the video tutorial for Advanced Mode. That and reading this section will really help you understand how to maximize your game play. This page is never available to a player under his Master User/Community Member account. All races run under the Master User/Community Member account require the computer to select horses.

  • Horse Selection Options - The player has the following main options to select from:
    • Automatic Horse Selection, which will default back to the computer-picked horses for the race.
    • Select From Alphabetical List - Here we just display all the horses in the highlighted horse file alphabetically from which the player can choose.
    • Select From Recommended List - This is the default selection when coming into the Horse Selection page. Here the computer is automatically identifying the best contenders fitting the conditions of the race that has been established. Contenders are listed in preference order for the player's selection. Each horse is identified with a recommended code (Rec Code). The Rec Code identifies the horse's level of ability and potential fit for this specific race. Rec Codes change for each horse depending upon the selected race and its conditions. By clicking the Rec Code identifier, a player will see over 25 recommended codes and their detailed explanation for each horse.
  • Enabled Horse Files - Each file that is provided to the player as part of his subscription agreement or purchased are stored separately in the Enabled Horse Files section. Highlighting the enabled file will then allow the player to access horses from that file. It is important to understand that recommended horses, horses in alphabetical listings are only shown based on the file chosen by the player. Players can mix horses from multiple files by simply repeating the same selection process, one file at a time, from the Horse Selection page. Just click on the file, choose the radio buttons Select from Alphabetical List or Select from Recommended List, then click on each horse individually that you select, hit the Select button and the horses will move into the Selected Horses box. To target horses from different files, highlight another file from the Enabled Horse Files field and repeat the process. Users can select up to 20 horses to run in any given race. Each horse comes with a Recommendation Code (Rec Code). Displayed files are categorized by gender when applicable. In other words, if the races is limited to filles and mares, then the file will only display the horses that fit that qualification. Each file is also broken down by surface preference - dirt, turf or synthetic. There are no restrictions on moving horses from one surface to another.
  • Choose from These Eligible Horses - Here a player can target gender, when applicable, surface specialty (dirt, turf, synthetic). A player can also display a horse's attributes, such as running style, speed ability, stamina, etc. Players can also get an overview or Summary Record of a horse's most recent races. From the Eligible Horse listing, players can also review before selecting each horse's Recommenation Code (Rec Code) and a detailed explanation of what that means. Players have the ability by selecting the Post Position Sequence Box to select the desired exact horse post positions they desire. Not checking the Select Post Position Sequence box and unchecking the box entitled Keep Post Position Order under the Selected Horse screen will ensure an automatic random post position selection of all horses selected.
  • Select Horses Box - Selected horses chosen by the player are displayed here. A player can choose up to 20 horses for any particular race. Once all horses have been selected, a player can a) allow for trait randomization by not checking No Trait Variability, and b) ensure post position randomization by not checking Keep Post Position Order. Allowing for trait variability lets the game function with a truer element of real play. Trait variability is managed through a proprietary program that ensures true randomization but within specific paramenters of a horse's ability.
  • Players have the ability to select a particular horse or group of horses to participate in a race and then have additional contenders picked randomly by the computer. To do this, a player would highlight the horses they specifically want in the race, then check the Automatic Horse Selection box and click on the Continue button. A race will be built utilizing a combination of the player's choices and the computer's randomly-picked horses.
  • Remember, the Horse Selection page is only available when playing in the Private Account.
  • Send Email - Let us know your feedback, comments or questions. Send us the good with the bad. We are open to all your comments.
  • On most screens, by clicking on the Show Picture button at the top right-hand corner of the page, the player has the ability to remove data and display the background picture for enjoyment purposes.


FIELD OF HORSES PAGE

Depending upon how you access the Field of Horses page, it will determine what information is displayed upon entry. If you're entering the Field of Horses page from your Community account, you will see specific tabs tied to Betting, Riding, Watching Races, as well as viewing Past Performances (the Past Performance tab will only be visible if any of the horses in your race has already been run in the game and has a past performance history), and Help. If entering from your Private Account, you will first have the ability to Adjust Post Position or scratch a horse(s) before continuing to the above-identified tabs with the one additional tab called Adjusting Race Setup Detail.

Help

  • Top left-hand corner will display the name of the event being simulated, the eligible horses, distance and purse value. The right-hand corner will display Horse Traits, Betting Pools and Race Records.
  • Horse Traits - Will display the horse's name, our computer-suggested odds based on what the computer believes the probable finish will be, speed ability, stamina and general running style. These give the player a quick overall evaluation of how the race will set up. It is also a good overview of where your horse should be positioned when playing the jockey game. For example, a horse with a running style designated "on the lead" means that this horse feels most comfortable and is most effective on or near the front. Modifying a horse's running style will more than likely generate a less-than-optimal performance. Exceptions to this are horses that are designated with multiple running styles with words such as "flexible" or "flexible/near pace". This indication means that this particular horse has multiple running styles. Another exception may be to adjust a horse's running style if too many horses in the race have the same running traits.
  • Betting Pools - This is a simulation of a pre-determined betting pool. The initial odds in the betting pool is determined by the computer projecting the probable odds based on the entered horses, their current form, post positions and racing strategy as compared to the other horses entered in the race. A variation of any of these factors will adjust the odds and then be adjusted in the betting pool. Players have the ability to bet with fictitious money on any horse they desire. The bets they place on those designated horses will be taken into account within the betting pool and may or may not affect the actual odds depending on the betting pool size, the amount bet and the initial odds of your horse. Our game works just like a real pari-mutuel betting system to create the most realistic play. This forces players to make bets that are realistic taking into consideration the designated pools, the amount they have to wager and other factors, just like real racing. The computer initiates and limits the win amount to a percentage of what is in that designated pool.
  • Race Records - Race records provides a quick summary of a horse's most recent up-to four finishes, total earnings, earnings by graded stakes events, and the horse's total number of starts including firsts, seconds and thirds. This page also discloses the horse's age, gender, weight being carried by the horse and betting odds.
  • From this screen, a player can either bet, ride, run this race or adjust setup details. Below is an overview of each category and how to enjoy this game:
    • Betting, Riding & Adjusting Race Setup Details Rules - Before we get into a detailed explanation of each feature, it's important players understand what they can and cannot do depending on the game mode they're in. It's always best to ask in the Community message boards if any of the particular rules are not clear or not totally understood. Betting - When in your Community Account, all bets made will report back to the Community and are kept as part of a scoring system. In order to maintain the integrity of the game, there are certain controls and limitations on when a player can or cannot bet in the Community mode. Below is a chart that identifies what a person can and cannot do for both modes of the game from a betting, jockeying and adjusting race setup details perspective:
    • Feature Community Member Private Account
      Adjusting race setup after making bets - allowed? N Y
      Adjusting race setup after picking a horse to ride - allowed? N N
      Betting on the same horse after picking a horse to ride - allowed? Y Y
      Betting on any horse after picking a horse to ride - allowed? N Y
      Betting after adjusting race setup - allowed? N Y
      Picking horse to ride after betting - allowed? N N
      Picking horse to ride after adjusting race setup - allowed? N Y
      Replays of Pre-Built Races Already Run
      If you scramble post positions OR randomize horse traits - is betting allowed> N N
      If you scramble post positions OR randomize horse traits - can you be the jockey? N Y
      If you neither scramble post positions NOR randomize horse traits - is betting allowed? N N
      If you neither scramble post positions NOR randomize horse traits - can you be the jockey? N Y*
      Controlling / Adjusting post positions allowed N Y
      Scratching horses allowed? N Y
      * However, results will not count in your statistics.
    • Bet - Clicking the bet button will allow you to take the fictitious bank roll provided by the game and use it to make wagers on your predicted outcome. A combination of wagers can be made including several exotic bets. Please note: If you plan on being a jockey as well as betting, you must first select the horse to ride. As in real racing, jockeys and trainers can only bet their horse to win when in Community mode. Once you select the horse you will be riding, you are limited exclusively to win bets only on that horse. No other wagers will be accepted. Again, this is in Community mode only. As in real horse racing, it is not uncommon for handicappers to hedge bets or make multiple bets on a combination of potential outcomes. Hint: Calculating your ROI on bet dollars should be an important part of deciding who you wager on and the amount of those wagers. First, make sure you are the identified account under the Player screen on the upper left. When competing with friends and family who are betting on the same race, each player can access their account from this screen without exiting. This allows for quicker game play. If a player does not want to make his bets available to other players, simply click the Hide Bets button after making a wager. Betting limits are determined by your remaining bank roll. To make a wager, click on the amount you wish to wager first, then click the type of wager, then enter the horse's numbers by utilizing the drop down menu to the right. When you hit Enter Bets, your bets will appear in the Bets Made screen below. Once the race is finished, the computer will calculate the results of the wagers you've made and post the results to your account. A player can track his betting history on the Player Statistics page. For more help tips on betting, please go to the Help menu on the Enter Bets Page.
    • Ride - Once you have chosen the horse you want to ride, click on that horse and click on Ride. A confirmation box will appear confirming the selected horse, check OK and then click on Run Race. In this version of our game, players are allowed to adjust the setup details of the race prior to selecting a horse to ride. This feature is only enabled on upcoming future real race events so players can play out various strategies to help them make their real money wagering decisions. Jockey Tips: The best way a player will learn about this game is to play it, but here are some key jockey tips that will help you ride the horse better during the race:
  • Once you choose your horse, confirm and hit Run Race, a new screen will appear. That screen is our keyboard hints page. Here is a detailed explanation of keyboard functionality for jockey control and playing our Game. A keyboard hint screen will also appear when playing our Betting or Spectator Game. Different keyboard functions are available for various modes of our Game. Please pay close attention to the keyboard hints page before clicking on the Continue button. Once you're comfortable with the keyboard navigation, simply hit Continue and the race will begin. The camera will slowly zoom in on the actual race and will start immediately with a 3-second countdown. The highlighted horse is the horse you control. We suggest that at the start of the race you immediately adjust to a camera view that is most comfortable for you. You can utilize your keypad numbers 1 through 9 for nine different camera angles of your horse. Hint: Camera angles 3 and 4 are direct jockey angles. We also suggest that before riding in a race, that you run several races as a spectator and get comfortable with the various camera views that are available. In our Spectator or Betting Game, camera angles are always based on the lead horse but can be changed when following the instructions on the keyboard hints page. In the Jockey Game, they are always based on your horse. During the race in non-jockey mode, our Game allows the player (by hitting F8) to change the main focus horse. Simply enter the horse's number, hit Continue and then use your 9 camera angles as you would normally (keys 1 through 9). This feature is important for players in spectator or betting game mode. By holding the left mouse button down on camera angles 3 and 5, you can further adjust the camera angle view.
  • In jockey mode, you can control your horse by using the arrow keys or using the control panel on the left screen with your mouse by clicking on the designated arrows.
  • You can also control camera angles by using your mouse on the bottom right-hand corner of your screen. A camera control pad will slide up when moused over, which will allow you to change to different camera angles rather than using the numbers on your keypad.
  • Increasing and decreasing the horse's speed is indicated by a green or red arrow either in front of or behind the horse. When using your keypad, under most camera views, the up-down arrow speeds up or slows down your horse and the right-left keys steer your horse in and out. Please Note: Several camera angles work differently. When controlling the horse with your mouse with the arrows on the screen, the green arrow will increase and the red arrow will decrease speed.
  • Some players prefer controlling a horse from the keypad; some with the mouse on the screen. After running several races, you will decide which is more comfortable for you.
  • Our jockey game utilizes very realistic attributes and will only allow the horses to perform within their true ability. Trying to get horses to perform outside of their ability, such as going too fast too early or staying too far back when that horse has a tendency to be close to the pack, will dramatically affect that horse's chance of performing well.
  • Monitor the energy and effort bars on the left of the screen to maximize your horse's performance. No horse should be exerting full effort until the stretch drive unless you're looking for a quick burst of speed to move into a better position or the race is an all-out sprint.
  • Speeding up and slowing down a horse too quickly will waste energy and hinder performance just like in real racing.
  • Try to keep your horse positioned during the race with the most ground-saving trip. Going wide on turns will cause you to lose ground and will dramatically affect your outcome.
  • Try not to get blocked during the race. Getting your horse blocked can cause the horse to lose valuable ground and positioning and will affect your results.
  • Running up on horses from behind can force your horse to slow down dramatically and waste energy in rebuilding momentum.
  • Play the game with a general strategy in mind just like real jockeys. Even though strategies change during the race, understanding the potential and running style of the other horses will allow you to make more precise decisions during the game.
  • Just like real racing, making hasty decisions such as slowing the horse down too quickly or speeding him up too quickly will dramatically affect your horse's outcome.
  • The larger the field in the race, the more likely it is that certain horses' running styles will overlap. For example, if your horse likes to be near the front, expect other horses to favor that running style. If this occurs, you have to make quick decisions and adjustments in strategy to ensure the best possible outcome. The clock that is displayed during the race is a significant factor in determining if and how you need to adjust your riding style during the race. Understanding fractional times for the class of horse you're riding and the distance of the race is very important. As you play our Jockey Game, you will become more familiar with the times that are acceptable for races you are in, the class of horse you're riding in and the distance. Not only will this make you a better jockey in our game, but a much better handicapper in real life.
  • Expect it to take five to ten races before you get comfortable. Running the same race over and over again can help you quickly increase your skill level as a jockey player and show you how different approaches for the same race will force the computer to adjust the riding of the other horses in the race.
  • In some instances, the displayed or identified running styles of the horses may be totally ineffective in the particular race in which your horse is participating. Watching the energy bar during the race can be a good indication of how comfortable that horse is in the position he has during the race. A quick drop in energy early in the race indicates too much effort being exerted too soon, which will more than likely lead to a poor performance. Just the opposite, a slow-dropping energy bar will probably indicate a horse that is not being used enough and will probably not show a maximum effort and will therefore under-perform. Hint: As the jockey, it is best to try to finish each race just as your energy level is expiring. Finishing with negative energy (an energy bar that is zero with the race still in progress) or finishing with too much energy is an indication that the horse was not ridden correctly. Another hint: In some cases, it's desirable to finish with some energy, as when you're the jockey in our Trainer Game. Finishing the race with a good result and with energy still available can indicate a quicker returning horse for its next performance. Again, the consideration of this depends on the game you're playing and what you're trying to accomplish.
  • Don't expect to go way out in front (and steal the race) or stay way behind and save all your energy. Unless your horse has an absolute style for this type of performance, dramatic adjustments in running style will hinder that horse's results. Please Note: Game utilizes all real horse attributes. The horses in the designated race will only perform, with a slight variation (depending on control settings), within the parameters identified by their current racing form. This is critical information.
  • Keeping your horse on the rail during the race will definitely conserve energy, but as in real racing, you risk being blocked or boxed in, which will force you to lose ground and hinder your potential outcome.
  • Bumping into horses will force your horse to lose ground and hinder his final position.
  • Horses in our game will never fall or get into accidents, but poor jockey skills will penalize your horse, affect his energy level, effort level and, therefore, his final position at the end of the race. (Horses in our Training game are prone to injury based on several factors. The trainer will be notified when an injury happens.)
  • When trying to block the horse behind you by moving in and out will waste your horse's energy effort and cost him considerable ground. Also, moving your horse wide to intentionally carry a horse coming up wide behind you through a turn will force your horse to lose valuable ground and travel an extra distance, affecting its final position.
  • If your horse is a front runner, you are able to get to the front easily. Slowing your horse down can, in some cases, conserve energy, but slowing your horse down too much will quickly bring the other horses upon you and your horse may waste more energy trying to regain momentum. In addition, while trying to regain that momentum, the other horses that were coming from behind, having greater momentum and speed abilities, may be able to easily pass your horse.
  • Do not ride your horse like you drive your car. The best way to conserve energy and effort is to ride the horse conservatively and with a strategy in mind.
  • Sometimes during the race, you may be trying to shift your horse in or out and the horse doesn't appear to be responding. This can be due to several factors: a) your horse is tired and slow to respond; b) he's coming off a turn and it's hard to navigate; c) you're too close to the horse in front of you and can't shift positions; and d) there's a horse behind you, either on the inside or outside, preventing him from moving.
  • Horses that get tired during the race have a tendency to shift in or out on their own.
  • It's best while playing the game as the jockey to use a variation of camera angles to not only determine your exact position, but also the positions of the competitive horses with which you are most concerned.
  • After being a jockey and to improve your skill set, you might want to save the races you ride for replay so you can critique your own riding ability. Reviewing your own races after the fact will help you understand the opportunities that might have been missed during the race.
  • Once the race is over, you will be taken to the Race Results page where you can Continue to race or see more details of the race just run.
  • Run Race - To run a race and let the computer control the outcome, a player can simply hit the Watch Race button. A player can adjust the race setup details prior to the running of the race and modify the race pace and strategy scenarios. (This is only allowed in private mode.) Handicappers use this feature to look for potential variations in outcome. After the race is run, you will be taken to the Race Results page. To pause a race, just hit the escape key at anytime during the race. Your F3 key will slow the race down and the F4 key will speed the race up. As a jockey, you will not be able to slow the race down, speed up or pause the race.
  • Adjust Setup Details - Allows players to modify the race setup details in order to change potential race outcomes. This feature is utilized by handicappers looking for the most consistent outcome even when adjusting how the race will setup and play out. For full details of adjusting setup, please see Help on the Adjust Setup Details screen.
  • Just Running Simulations - When running race simulations of upcoming races, various strategies should be used to maximize our software. The outcome of a horse race depends upon various factors. In theory, the same race run over and over again could and probably would have different results (depending on the pre-set race variation factor). Use our simulator with that thought in mind. Adjust the setup details for each horse based on the potential race setup and its variations. Simulate the same race over and over again with those adjusted setups and look for the horse(s) finishing consistently regardless of the setup adjustments.
  • Past Performance Review - To really understand our game, we strongly suggest you view the video tutorial on Handicapping. This will benefit your jockey, betting and tournament game play as well as help you understand what horses to ride or bet. Also, under our Help Guide in the community, there is a whole section on handicapping in our game. The Past Performance button allows the player to review the history generated after each race the horse participates in inside of our game. When playing in tournaments, past performance history is provided as part of the tournament feature, allowing the player to evaluate a horse's racing preference and past race history (past performance). This is vital in deciding what horse to either bet or what horse to jockey for the tournament race. If you are not in tournament mode, whether in a Private Account or Community Account, a horse's history is generated based on the races you run that the horse participates in. It's important to understand that, when first starting in the game, there will be no history available in the past performance files on any horses until they have participated in races that you generate or are generated by the computer in either your Private or Community account. Another exception here is prebuilt races. Prebuilt races are specific races built by Horse Racing Fantasy and cannot be modified by the player. They are only accessible through the Prebuilt Race screen. All prebuilt races that are run by the player do not build a past performance history for each horse. Simply put, prebuilt races carry no past performance at any time. To review eligible horses' past performance, click on the Past Performance tab. Each horse's past performance will be shown one at a time. Clicking the Next feature will move to the next horse's past performance information.
  • How to Read Past Performance - The information shown in the Past Peformance Line is very similar to the information shown in the real Past Performance Lines generated by the Daily Racing Form and follow similar interpretations. We will briefly address each Past Performance data point. For a full overview and understanding of how the past performance features work, their interpretations and how to utilize them to successfully compete in the game or tournaments, please see our Community message boards and blogs as well as Home page features on Past Performance and Handicapping. We also suggest communicating with other Community members for the best and most accurate information. There are plenty of Community members who enjoy assisting and educating new members.
    • Date - All dates are represented as the date the simulated race would have run in time. Past Performance Lines are displayed in chronological order based on the horse's age, not necessarily the order in which you have run the races. Dates are not selected by current time, but more importantly, a simulation time representing a period in a horse's racing history. Simply put, in real racing, horses have an ultimate peak performance time, or range of time, in their racing history. All of our horses, whether real or fictitious, are developed around a minimum or maximum performance range in their racing career. Dates in the past performance are a representation of how a horse should, would or could perform around a specific time in there racing cycle. Our racing calendar is January through December. The month indicates, at a particular age, what racing month that horse is competing at. If the race was for 3-year-olds and the date says June, this race occurred when in that cyclical history representing this particular horse, the month of June or the sixth month of his 3-year-old racing career. If a horse peaked performance-wise as a 3-year-old, races occurring in his 2-year-old or 4-year-old years would probably not be as strong as those races that occurred during his peak racing time. Running horses in various ages and times during that age (months) helps a player to determine when that horse's peak cycle begins and ends. This is a very important factor when running races in the Community mode and when choosing the right horses to bet or jockey.
    • Age - This represents the horse's age at the time this race event occurred. Utilizing this data with the data from the Date field gives you a clear picture of the point in a horse's life that this event occurred. If the date month is 6 and the horse's age is 2, this race occurred when this horse was a 2-year-old in his 6th month - again, very valuable when determining a horse's peak cycle.
    • Track - This line in the past performance indicates where the horse's last race ran. The track is an important factor. Certain horses perform well on certain tracks and track surfaces. There are numerous reasons why horses perform better at certain tracks. It could be that certain tracks have sharp turns, certain tracks have long stretches, which may hinder of help certain horses, and then, of course, there are the different types of surfaces - from synthetic to dirt.
    • Track Surface - There are various track condition surfaces a horse can race on - turf, dirt and synthetic. A variation of surfaces specifically for turf (grass) races and dirt races definitely affect the outcome of the race. Dirt surfaces can include fast dry tracks to sloppy, muddy or wet tracks. Different horses respond differently to the variation of surfaces. Some horses absoulutely love wet or sloppy surfaces, while others despise them. The same goes for turf (grass) surfaces. Certain horses have a tendency to like soft or moist turf surfaces while others like dry hard turf surfaces. Looking at the type of track and the condition of the track is important in evaluating what surface a horse is most effective on.
    • Distance - This is the length of the race determined in furlongs or miles. Furlongs are identified with the letter "F" after the number. Each furlong is one-eighth of a mile. Races identified with a number and then a fractional number are specifically measured in miles - 1 1/16 represents a race distance of a mile and a sixteenth. If the distance is indicated as 6 F, this indicates the race is 6 furlongs or six-eighths of a mile.
    • Pace - The next 3 to 4 numbers represent the pace and time of the race. It's important to understand that the numbers represented in the Past Performance Line are a representation of the leading horse and his time at each position identified. Depending upon the length of the race, the first number displayed will either be a quarter-mile time or half-mile time. For a complete understanding of times and their interpretation and how to determine what they mean in handicapping a race, please see our Community message boards and blogs on handicapping and past performance. Understanding race times and how a particular horse might perform is very important, specifically in our betting and jockey tournaments. The last number represented is the final time of the winner of the particular race being shown.
    • Age Eligibility - This is an identification of what horses, based on age, were eligible for that particular race. For example, if the number 2 appeared, then this race was limited to 2-year-old horses. If the number 3 Up is shown, this means that horses 3-years-old and up were eligible to participate.
    • GR-Race - This is an indication of the grade (or class) where the horse was competing. Just like humans, horses have limitations. Those limitations are determined by Grade-Race. Our game has several classifications of grades. They are - Allowance, which is classified by the letter "A" / Ungraded Stake Races, which is classified by "U" / Stake Races classified by "S" / and then Graded Stake Races classified by the numbers 1, 2 and 3, 1 being the best. Do not expect Allowance horses to be competitive in Graded Stake Races. Horses that competed in Graded Stake Races dropping into Ungraded Stake Races or Allowance Races will have a tendency to improve dramatically. From time to time, you will see races with specific names or titles. These are races duplicated from a condition standpoint including the track where they're held, the time of year, the type of surface, distance, age classification, gender classification, purse value, etc., to the actual event that is run. These races are usually for the best horses - e.g., the Kentucky Derby, Preakness, the Breeders' Cup, etc.
    • PP (Post Position) - When a race starts, horses start from a particular post position - 1 to 20 depending upon the number of horses in a race. The post position can be an advantage or a disadvantage depending on the racetrack, the distance of the race and other factors. For example, a race starting near or on a turn, horses starting from an outside post position could be at a severe disadvantage because of the significant extra ground they are required to run. Another example is for short sprint races (5, 6 or 7 furlongs) that are starting on a long straightaway, the inside post could be a disadvantage, especially if that horse lacks early speed. It's important to understand post positions and how they affect a particular horse. Again, we recommend our message boards and blogs in the Community.
  • Calls - These numeric displays represent a horse's particular position at particular points in a race. The calls usually correlate to the pace times on the same Past Performance Line. For example, a race over a mile long, the first time displayed is for the half-mile and the first call represents this horse's position at the half-mile designation. It's important to understand where a horse's position was during certain parts of the race to determine what kind of trip the horse received and how that trip might have benefited or hurt his chances. Successful players in our tournaments should become very familiar with understanding call positions and how they affect each horse.
  • FIN (Finish) - There are two sets of numbers under the Finish. The first number represents where the horse finished and the second number represents how many lengths back (or his distance behind) the winning horse. If the horse finished first, then the second number represents how many lenghts back the second horse was.
  • WT (Weight) - Weight is a key factor in horse racing. Sometimes the difference between winning and losing is dependent upon how much weight was carried by a particular horse during a race. The determination of weight for a horse and what he carries is part of the race classification or guidelines for entering a race. For example, all male horses entering the Kentucky Derby will carry 126 pounds. Understanding weight conditions can be a factor when identifying horses that can potentially be key contenders at fair value (betting value). Again, we strongly recommend getting involved with our Community message boards and blogs and learn as much as you can.
  • Odds - This number represents the actual odds of the horse's chance of winning based on the public's betting dollars. The lower the odds, the higher probability of that horse being competitive in a race.
  • SR (Speed Rating) - A simple representation of how a particular horse performed that day. The higher the speed rating number, the better a horse's performance. Speed ratings can also be an indication of a horse's class potential. Horses with speed ratings of over 115 are considered top contenders at the particular distance and surface of that race. Speed ratings on a horse can vary dramatically depending upon all sorts of conditions - horse's age, how a race was set up, etc. Don't expect horses running speed ratings of 60 or 70 at particular conditions to be competitive with horses of speed ratings of 90 or 100 under the same conditions.
  • NH (Number of Horses) - Simply represents the total number of horses entered in that race.
  • First 3 Finishers - Here are the abbreviated first three finishers for that particular race.
  • Other Information Found on the Past Performance - In a summary format is a horse's lifetime record (which includes number of starts, number of firsts, seconds and thirds), earnings per start, and further broken down to what portion of those starts were run on fast tracks, wet tracks, synthetic surfaces or turf. This information is valuable when evaluating a horse's potential at a glance under particular race conditions.
  • Results Chart - Clicking on any Past Performance Line for a horse will bring up a detailed race chart for that particular horse and that particular race, including all the contenders, their individual age, their individual weight, their individual post position, their individual odds, their individual positions during certain points of the race, and their distance behind the horse in front of them. Note: For horses in first position, the number preceding is the distance between them and the second place horse. Any other positions represent the distance between them and the horse in front of them. The Results Chart also includes the finish of the race, each horse's position and how far they were behind the horse in front of them, estimated ground loss during the race based on being blocked or bumped or going too wide around the turns, their speed rating number and an estimated actual speed rating number (ASR), which indicates the potential speed rating if the horse had not been bumped or blocked or not required to go wide around the turns, or an Ending Energy Level number (0-5), 0 meaning absolutely no energy left and r meaning a significant amount of energy left. To understand Energy Level and what that means and how it can be utilized to determine a horse's ability, please see the footnotes at the very end of this document in the footnote box. Also, get involved with the Community message boards and the handicapping blogs to learn more. Ending Energy Levels are critical and should be understood by players trying to master our game, particular when competing in our tournaments. Also identified in the Results Chart is the pace of the race, which is a representation of the leading horse at various positions throughout the race. Underneath the pace is the winner's times. This is a representation of the final winner and his times compared to the pace times throughout the race. Winning a race doesn't mean you were leading the race at any other time except at the finish. Understanding the pace and winning times and how those times match up against other horses of similar class and conditions is important in looking for value betting opportunities. Again, we refer you back to the message boards and the handicapping blogs in our Community. Also displayed on the Race Results page is a track variant. This number represents the determination of average overall daily track speed relative to average overall track speed. For more information on this, please see our Community message boards and handicapping blogs. The final piece of information on the Results Chart is the winner's speed rating.
  • Summary Note on Past Performance / Results Chart - Our game is a simulation/skill/action game. Players who take the time to understand Past Performance data and the Results Charts will do significantly better than players who randomly choose horses to bet or jockey. There are several components in developing skill for our game. Understanding Past Performance and Results Charts are two of those crucial components. The more involved you become in understanding the Past Performance and Results Charts, the greater opportunity you will have to perform ahead of your competition. Take the time and learn. You'll be a better and more engaged player for it.
  • Send Email - Let us know your feedback, comments or questions. Send us the good with the bad. We are open to all your comments.
  • On all screens, by clicking on the Show Picture button at the top right-hand corner of the page, the player has the ability to remove data and display the picture for enjoyment purposes


ENTER BETS PAGE

  • The Enter Bets Page allows players to manage their betting accounts and place bets on the designated race chosen.
  • Betting Rules - Certain betting rules apply depending upon which account you are in (Community or Private), also depending upon whether these are prebuilt races or computer-generated races. For our complete Rules Matrix, please scroll all the way down to the bottom of this page. You can also access the Rules Matrix from the Community.
  • The drop down menu on the left (only displays from private account, which allows multiple players to make fictitious bets) will display the player account from which the bets will be debited or credited. If you are playing in your Community account, the drop down menu will not be available.
  • The computer will track all bets separately under the individual accounts allowing players to compete with each other.
  • Before wagering, make sure the proper account is showing in the drop down menu (this does not apply when in the Community account - only the main Community account will show).
  • You can add additional players for the Betting Game by clicking on New Bettor and following the setup directions. Again, this is not applicable when playing in Community mode.
  • You can add additional money into an account by clicking on Add Money and following the directions.
  • Players are limited to $500,000 maximum in their account.
  • Maximum bets are usually pre-set in the game. To adjust your maximum bet settings, log into your Player Options, which can be accessed from the main screen, choose Edit, click on Players, then look under Options and Settings. Your minimum, maximum and default bets can all be adjusted from this screen. After making the designated adjustment, simply hit Save and continue play. Remember, certain restrictions apply, depending upon the designated account you are in.
  • You can place your bets by simply typing in a specific amount under the Bet Amount screen or choosing one of the default bet settings.
  • Type of Bet- We offer seven different types of bets. The game will automatically default to a Win bet if no selection is made. Players can adjust the type of bet by repositioning the radio button on the particular type of wager they desire.
  • Choosing either Exacta or Exacta Box screens will allow players to enter multiple horses on the horse entry screen.
  • Once you designate the amount, type of wager and horse(s), simply click the Place Bet button in the upper right-hand corner of screen. Bets will appear in the Bets Made screen toward the bottom.
  • To cancel a designated bet, simply highlight the bet in the Bets Made screen and click Cancel Bet. You can only highlight one bet at a time to cancel.
  • The Bets Made screen will record the bets in the order they are received, identifying the player, the bet amount, the type of bet and horse's name. As long as the designated player is chosen from the drop down menu, players can go back and forth placing bets.
  • Clicking on the Done Betting button will register your bets inside the computer and take you back to the Field of Horses screen where you can activate the race.
  • All bets will post to your player's statistics at the end of each race.
  • Why can't I bet? Please make sure you have ample funds in your account to utilize the betting mode.
  • Betting When You're The Jockey - In order to bet when you're the jockey, as indicated above, you must first choose the horse you wish to ride from the Field of Horses screen. Please follow jockey instructions from the Field of Horses Help section. After you are confirmed to ride a particular horse, simply click on the Bet button to enter the Betting screen. Your horse will automatically be pre-selected and you will only be allowed to bet your horse to win. No other wagers will be accepted when you're in the Community mode.
  • Betting Terminology - Our Betting Game can be utilized to help the experienced handicapper play out fictitious wagering strategies on particular upcoming races. Our Betting Game can also be used by friends and family who want to compete head-to-head. Below is a brief introduction to betting terms and their meanings:
    • Bet Amount - The amount of money you're willing to risk on a particular horse or combination of horses.
    • Win Bet - When placing a Win Bet, you are predicting that the particular horse you are wagering on will finish first. In order for you to win your bet, that particular horse must win the race.
    • Place Bets - A place bet on a horse is predicting that the particular horse you're wagering on will finish first or second.
    • Show Bets - Betting your horse to show is a prediction is that your horse will come in either first, second or third.
    • Exacta Wagering - Exacta wagering is a prediction that the two horses you have identified will finish first and second, exactly as chosen, in the race.
    • Two-Horse Exacta Box - You are predicting the first and second horse outcome, in either order.
    • Three-Horse Exacta Box - The player selects three horses predicting that two of those horses will finish first or second, in no particular order.
    • Prices and Payoffs - If you bet a horse to win and he finishes first, a horse will usually display three prices after his name. The first price is a Win Bet price. The second price is the Place Bet price. The third price is the Show Bet price. The Win price is usually substantially higher than the Place price, and the Place price is substantially higher than the Show price. In theory, betting and predicting a horse to show (finishing third) is easier than betting or predicting a horse to win (finishing first). The payoffs you receive when making winning bets will correlate to the prices of the individual horses and their designated payoffs. All payoffs are calculated on $2 wagers, therefore, betting $2 to win on a 5:1 shot would return a $10 profit plus the original wager, for a total return of $12. Probable win prices can be estimated by looking at the odds for horses on the Field of Horses screen. The odds reflect the payout per dollar wagered. To calculate your potential payoff on a Win bet, multiply the odds by 2 and add $2. For example, a horse whose odds are 10:1 and wagering $2 to win, if it wins, will return a 10 (odds) times $2 (amount you bet) plus $2 return(the original bet) or $22.
    • Our game, like real horse racing, works on a pari-mutuel pool. The computer estimates the probable odds on each horse based on the race setup. Those odds are displayed on the Field of Horses screen. The computer assumes a fictitious amount of money has been wagered on each horse. As in real horse racing and pari-mutuel wagering, a 15% handling or management fee is removed from all the betting pools. The remaining 85% is the identified amount of money that is paid back to the winning bettors on a particular wager. Therefore, it is possible that players betting on particular horses in our game, depending on the horse's original odds and the amount of the betting pool generated by the computer, can have an effect on the actual final odds of each horse in the race. For example, betting $10,000 to win on a 25:1 shot where the initial betting pool shows only $20,000 placed on that horse could substantially drop the odds because the total amount of money bet on that horse has increased by a significant percentage. This feature allows us to run our game in a real wagering environment and forces the players, when betting, to use traditional horse racing logic and strategies.


ADJUST SETUP DETAILS PAGE

  • Adjust Setup Details allows the players to adjust and change the basic race strategy for each horse.
  • Rules:
Feature Community Member Private Account
Adjusting race setup after making bets - allowed? N Y
Adjusting race setup after picking a horse to ride - allowed? N N
Betting on the same horse after picking a horse to ride - allowed? Y Y
Betting on any horse after picking a horse to ride - allowed? N Y
Betting after adjusting race setup - allowed? N Y
Picking horse to ride after betting - allowed? N N
Picking horse to ride after adjusting race setup - allowed? N Y
Replays of Pre-Built Races Already Run
If you scramble post positions OR randomize horse traits - is betting allowed> N N
If you scramble post positions OR randomize horse traits - can you be the jockey? N Y
If you neither scramble post positions NOR randomize horse traits - is betting allowed? N N
If you neither scramble post positions NOR randomize horse traits - can you be the jockey? N Y*
Controlling / Adjusting post positions allowed N Y
Scratching horses allowed? N Y
* However, results will not count in your statistics.
  • Adjusting Race Setup Details (This is only available in private mode.) A fun feature for the in-depth player. Before getting into this feature, we recommend to our players to watch two video tutorials - Handicapping the Horses and Advanced Mode. This feature allows the user to play the race out under a variation of pace scenarios. Adjusting Race Setup details may or may not be applicable depending upon what mode you're in (not available in community mode or when running a prebuilt race). Please see the above chart for guidelines. Compare adjustments you make in the Race Setup Details to jockey instructions. It's important to note that by adjusting Setup Details, you are not altering a horse's overall ability or adjusting his form. You are simply changing the projected running style of the individual horse you modify. For example, under Pace Strategy, a horse may normally be considered a front runner desiring to be on or near the front of the race. Most horses have predictable, consistent running styles. Adjusting these running styles and, again, comparing it to jockey instructions, you are asking your horse to perform outside his normal performance parameters, which may or may not be beneficial for that horse during this race and may or may not affect the performances of other horses inside the race, as well. Modifying a horse's pace strategy for a particular race allows you to evaluate how a race may turn out when horses are asked to perform outside of their normal parameters.
  • Hints when using the Adjust Setup Details page:
    • Changing a horse's strategy, for example, from stalker (a horse that usually stays near the pace) and asking him to go for the lead as a front runner doesn't mean your horse is capable of reaching the front and he may never obtain it.
    • Slight modifications in race strategies are more realistic than drastic changes. Again, horses have a comfort level in performance and in most cases, the more dramatic the change: a) the less likely they are to do it, and b) the more probable it is that it will be detrimental to the race.
    • When adjusting details on any horse, consider all the horses in the race and what their abilities are before making an adjustment.
    • Adjusting details will allow you to simulate races under a wide variety of pace scenarios and help you look for consistent top performers, which can be very beneficial when using our game as a handicapping tool for upcoming live races.
    • Make adjustments casually. Try not to adjust more than one or two horses at a time with each running of a simulated race. Over-adjusting any given horse or too many horses may not provide any real valuable information from a race handicap perspective.
    • Horses that consistently finish in the money while making adjustments is a true indication of a real race contender.
    • All adjustment parameters are made within the horse's true starting attributes allowing for the most realistic, predictable outcome.
    • All adjustments are based on the track surface designated for the upcoming race.
    • When making adjustments to any horse(s), the computer may or may not further adjust the other horses in the race, which is the same effect you would have from jockeys in the real race.
  • Why would I adjust the race setup details if I'm just a spectator? If you're just a spectator, specifically adjusting the details in a significant manner will dramatically affect the outcome of the race. From a spectator standpoint, it is just a fun and exciting feature.
  • Why would I adjust the race setup details if I'm the jockey? This feature may or may not be available depending upon the game mode you're in. If you are in Community mode, you will not be able to adjust Race Setup Details as identified in the chart above. But, you are able to Adjust Race Setup Details when in the Private mode and playing as the jockey. Our players sometimes adjust competitive horses to run similar styles as they plan to ride their horse. Doing this creates more of a challenge for our players and is great practice for being a jockey in our game. Other players adjust strategies on other horses making it easier and more probable that their horse will perform better. For beginning jockeys, it's an easy way to build confidence.
  • Please Note: When adjusting setup details for other horses, it does not necessarily mean that the adjusted horses will perform according to the adjustments you made. The computer always makes a final adjustment and tries to bring the race into a more realistic format and moves the other horses as real jockeys would. As an example, just because you set the pace strategy for all horses to go for the lead does not and will not make all horses go for the lead. Some are just not capable and the computer will look at that pace strategy as unrealistic.
  • How to Change a Strategy for a Horse:
    • When the Adjust Setup Details page is open, simply highlight the horse on the left side of the screen in blue and then make your adjustments accordingly.
      • Lane Strategy - Using the slider, you will be able to adjust the lane strategy of your horse from 2 to 9. This is like telling your jockey to avoid traffic during the race and keep the horse to the outside as much as possible. Although this adjustment may help your horse from being blocked, it will probably cost your horse valuable ground lost going around turns. Hint: Lane strategy is not that important in shorter fields (less than 8 horses). Try to avoid at all costs 7, 8 and 9 lane strategy unless you absolutely feel your horse is much better than the others.
      • Weight Carried - This is predetermined and is not adjustable in this version of the game.
      • Pace Strategy - This is an indication of how you would want a jockey to position your horse at the start and early-going of the race. Again, indicating 'going for the lead' does not mean your horse will be able to do that. The computer may totally ignore your pace strategy setup if it's outside the horse's ability and/or too many other horses have a similar strategy.
      • Target Pace - Represents a number from 86 to 100 and is an effort of your horse's speed to be utilized during the early part of the race. Think of 86 as a conserve-energy pace and 100 as an all-out sprint. Hints:
        • Horses that are natural closers being asked for a higher target pace early on may dramatically affect their performance at the end of the race.
        • Lowering the target pace for horses that are natural front runners does not necessarily mean they will conserve energy or be an assurance that they will have more energy at the end of the race.
        • Adjusting target pace should be done conservatively and a horse should never be adjusted to either the low extreme or high extreme of the target pace identified in the race. A horse's target pace is normally a natural attribute.
      • When to Move - This is an indication of where you will ask your horse to provide a maximum effort. The slider moves from early in the race to late in the race. Just as in pace strategy, the computer may ignore your instructions on when to move based on several factors: a) it's just not in your horse's ability to move at that part of the race; b) the move conflicts with the pace strategy and target pace you've already set up; c) the computer feels that your move instructions are irrelevant because the actual race while being played out is moving in a contradictory manner to your instructions. Example: You ask the horse to move late in the race, but the early pace is so slow, the horse will be instructed to move earlier and stay within striking range during the stretch run.
      • On all screens, by clicking on the Show Picture button at the top right-hand corner of the page, the player has the ability to remove data and display the picture for enjoyment purposes


RESULTS PAGE

  • Continue Button - Hitting the Continue button will either take you to the Main page or display additional horses in the finished race if there were more than ten entries.
  • Quit Button - This simply closes the game out totally.
  • Details Button - Takes you to a complete breakdown detail of the race, the race payoffs, each horse's individual summarized performance, the abiility to access your stats on that race only as well as the ability to save the race for future viewing or to share with the community.
  • Get New Horse Files Button and Get New Race Files Button - Takes you to our online Store to purchase horse files and race files.
  • Quit Button - Closes out the game.
  • On all screens, by clicking on the Show Picture button at the top right-hand corner of the page, the player has the ability to remove data and display the picture for enjoyment purposes.


DETAILED RESULTS PAGE

  • Continue Button - Will take you back to the Main Game page.
  • View Replay - Will run the race exactly as it ran if you want to instantly review what just occurred. No modifications can be made during the running of the race except view.
  • View Photos Button - Will rerun the race from the top of the stretch and will stop as each of the top three finishers cross the finish line. A great way for you to enjoy close finishes. When watching these finishes, hit the F3 button to really enhance a slow-motion finish. Simply click on any key on your keyboard and the replay will move forward to the next horse. Once the top three finishers have appeared, the rest of the horses will appear and take you back to the Results page. Please note, when rerunning View Photos and View Replay features, all camera angle and view feature options are operable.
  • Player Results - Shows a summary of your betting and jockey results for the actual race that just occurred and cumulative details for the current playing period. This, in conjunction with the Player Stats Page, will give you a complete overview of your betting and jockey history. Information in the top screen area reflects the most current player results.
  • Save Race Button - Allows you to do one of two things - to save a designated race to your computer, and to save that designated race to the Community for other players to see. Your saved race will be assigned a designated race number (e.g., 001, 002, etc.). All saved races will be available for review from the Select Pre-built Race page. Simply click the radio button identified as Saved Races, highlight the saved race (race details will appear in the Race Data screen to the right) from the Pick Desired Race Below screen and then hit Continue. When selecting a saved race, players do not have the ability to bet, ride or adjust race setup details. Replaying of saved races is for enjoyment purposes only. All camera angle features and functions are operable when playing saved races. To find your race in the Community, look for the Replay Race link.
  • Order of Finished Chart - Shows the exact order of finish by each horse, the margin of victory and the final odds.
  • Time of Race Screen - Compares both the race times and the winner's times, side-by-side, as well as the track variance and winner's speed rating.
  • Footnotes Box - This first shows each horse's individual fractional times in order of finish. End Lane shows the number of feet off the rail the horse was when crossing the wire. Turn Loss is the amount of distance measured in horse lengths lost by the individual horse going around turns. Block Loss is the amount of distance lost by each horse due to their ability to proceed while being blocked. The Blocked Horse notes do not consider momentum loss. Bump Loss is the amount of ground lost by the horse when bumped during the race. It's possible for horses to have multiple comments in the Bump Loss field identifying multiple bumps during the race. Lane Change Loss - this is ground lost by a horse moving from one lane to another. Lane Change Loss can also be affected by a tiring horse, either drifting out or drifting in during the race. End Stamina is the amount of theoretical energy the horse had left at the completion of the race. A positive number indicates that the horse was not fully utilized to his ability. This can be caused by several factors: a) a poor jockey ride conserving too much energy; b) a troubled or blocked trip not giving the horse the ability to fully extend himself; c) the horse racing at a less than perfect distance, therefore, in theory, never finding his best stride at top speed. The higher the end energy number, the greater the energy the horse had left. A negative energy number is an indication that the horse's theoretical energy levels were fully exerted prior to the end of the race and that the horse was probably losing ground, depending upon the energy of the other horses at the wire. Negative energy levels can be an indication of the following: a) a poor jockey ride, which can be further evaluated by analyzing some of the other notes such as Curve Loss, Bump Loss, etc; b) too much energy exerted at some point during the race (example: too fast, too soon); c) the horse racing at a less than perfect distance; d) a horse racing against horses that are simply better or of a higher class. Horses consistently finishing with too much energy or negative energy consistently below the average energy levels of the other horses can be an indication that either the class of horses, the racing conditions or the competitive field as a whole with their combined race strategies make it highly unlikely for this particular horse to perform effectively and get a winning effort.
  • On all screens, by clicking on the Show Picture button at the top right-hand corner of the page, the player has the ability to remove data and display the picture for enjoyment purposes.
  • Online Community Button - This will take you to our online community where you can log in and interact with other players. To learn about our community, we suggest you view the video tutorial entitled Community to give you an overview of all the benefits and features.
  • Player Results Button - This will give you a simple overview on whether you earned community points or not, as either a jockey or bettor. It will also give you the amount of jockey points (remember, jockey points translate to community point at a rate of 1-for-1 up to 500 per race). This page will also let you know if you had a positive ROI (return on investment) when making bets in the game. That positive ROI also turns into community points if you were playing in community mode. For a complete understanding of game points converting to community points, please watch the video tutorial on Acquiring Points in the Game as well as reading the Points, Badges & Awards guide found in the Help section in our community.

If you need any other help, please contact us at support@horseracegame.com. Relax and enjoy! May all your races, both simulated and real, be winning ones.


Point System Help

Points are what players earn through successful game play. Certain points convert to community points when playing in community mode. There is a great tutorial on How to Acquire Points. We recommend you view it as it will explain all the areas where community points can be earned, not just game points. You might want to also consider becoming a VIP Member. Check out the tutorial on VIP Membership or read about the advantages of VIP Membership by clicking on the Shop buttom in the Community and then read Subscription Services. VIP Members can earn up to 6,000 community points per day while general members only earn up to 1,000 points per day. Earning points is a big benefit when playing tournaments, and tournaments are a great way to earn prizes when competing against other players. You might want to watch the video tutorial on Tournaments. Players are rewarded points when playing inside the game or accessing the Community. For a complete detail of how points are earned and their value in our online store, please go to the online Community Help and read the section entitled Points, Badges & Awards and also view the tutorial entitled Acquiring Points. It is important to note that there are two point systems being run simultaneously in our game. Jockey points associated with playing our game as the jockey in Private, Community and Tournament modes and the points accumulated when utilizing all features of our product. These two point systems do not cross. To determine the total number of points available for redemption in our store, please see your user profile in the Community under Total Points. Points earned when riding as a jockey in the Community or Tournament modes will be displayed under Player Stats, which will be found in various parts of the Community including the player profile page and the tournament results page.

Below is a complete Rules Matrix. This is a representation of what can and cannot be done from various modes of the game. If you have any questions, seek guidance in our player forums in the Community.




RULES MATRIX

Inside of our game when setting up a race from the Race Setup Page, there are certain terms and phrases used. This Rules Matrix will help you identify the conditions of how races can be set up. The important reference point is whether you're playing in Community Mode (reporting back to the Community), Tournament Mode (playing in a specific event/contest that also reports back to the Community), or Private Mode (where the information stays on your computer and is not shared anywhere). Certain rules have to be set up to protect the integrity of the game and to ensure recognition for those players who have been able to mastr certain aspects of our game. The general rule of thumb is simple. Just about anything can be done in Private Mode when it comes to setting up races, picking horses, being a jockey, making bets, etc. because you're in the Private Mode and it's for your own personal enjoyment. Certain restrictions have been implemented in the Community Mode to make the game play fair for all.

Terms to recognize:

  • Game Play / Private Mode - The player has the ability to set up multiple Private Mode accounts for playing by themselves or with other individuals through their computer. Private Mode play never reports to the Community.
  • Game Play / Community Mode - One Community player per computer. Every race run in the Community Mode, whether as a bettor, jockey or spectator will report to the Community under that player's profile. All stats will show, including bets made, horses jockeyed, number of races won, etc.

Note: Users can play in whatever mode they choose at any time and are never forced to play in one mode or the other unless they are playing in tournaments or they specifically want to share their game play information.

  • Community Files - These files contain fictitious horses with no previous race records. Community File horses must be used when playing in Community Mode. Players start out with approximately 300 horse in their Community File. Every month, we automatically add between 30 and 60 new horses to that file. The additional horses keep the races fresh and the players thinking. Here's the logic. Every time you run a horse from the Community File, whether it is being run in the Private Account or the Community Account, a past performance line (a history) is generated on that horse that can be viewed each time the horse is eligible for another race. That past performance line (history) becomes vital when evaluating a race as a jockey or bettor. Community Files never come with past performance (history) lines. They are only created by the user. When playing with the Community Files in the Private Mode, a user (if he wants) can actually choose what horses he wants to participate in a race. When playing a game in Community Mode, where you information is shared with the Community, our program will decide what horses participate in the race from a Community File. This allows the game to create fair, balanced races, making it more diffcult for the player to master the game. It does not matter whether you're in Community Mode or Private Mode - Community Files always build past performance or history lines. Community File horses allow the user, if they choose, to build races under a combination of track conditions, distance, surface, race classes, etc.

When setting up a race in the Community mode so that stats and scores will post in the community, the computer will always pick from the community horse file and/or purchased horse files and players have no say in what horses can be picked. Players can pick tracks, race conditions, age and gender - they can even select races from the Master Race File, but the horses are always selected by the computer.

  • Master Race File - To create a more realistic racing effect, our game allows players, whether in the private or community mode when building races, to select races from the Master Race File. The Master Race File consists of the most popular races that occur throughout the real racing season. For example, the Kentucky Derby, which occurs on the first Saturday in May, would be part of the Master Race File. When building races from the Master Race File, players have to choose horses that fit the conditions or terms of that race. For example, the Kentucky Derby is only open to horses three years old. One other note is that all races in the Master Race File match the racing conditions, such as distance, track surface and racetracks where the actual race occurs, for a more realistic experience. So, again, back to the Kentucky Derby, the race is run on the dirt at Churchill Downs racetrack in Kentucky. In other words, when choosing a Master Race File, all of the conditions and parameters of the race are pre-set.
  • Purchased Files of historic horses do not initially come with past performance lines. They are only created as the user runs races in their private accounts. Purchased Files can be run in Community mode when randomly picked by the computer and may be mixed with community horses. Players may purchase files of historic horses through our online store. Files consist of 50 to several hundred horses and are usually comprised of horses by era or certain specialties. Examples: Purchase Files could be "The Best Kentucky Derby Winners of All Time" or "The Best Horses of 2006" or "The Greatest Male Turf Horses of All Time" or "The Greatest Sprinters of All Time", etc. What makes working with Purchase Files so much fun is that the user has the opportunity to actually mix horses from different files when building races and create some spectacular race scenarios with unlimited combinations. Just like Community File horses, the player has complete control of the race setup including distance, track conditions, racetrack, racing surface, etc. It is possible that the same horses in different purchase files will appear. Each horse will build its own past performance in their appropriate files. Horses from purchased files can be used to build races of all criteria and all conditions, including master races or custom setup races including all track conditions, adjusted weights, track surfaces, race distance, etc.

When building races in your private accounts (every account is considered private except the original Master/Community Account), users can select horses from any horse file including community horse files or any files they have purchased, which may contain historic champion horses. When in the private account, users can not only choose horses from the individual files, but they can combine horses from multiple files including the Community Files. Please note, any races being built from any file, whether it is a community file, purchase files or a combination and being run in the private account, a past performance line (history line) will be built and added to the horse and will be shown the next time the horse is run. The difference in the past performance line when building in a private account rather than building in the community account, is that the past performance for races buiilt in the private account will contain the letter "P" identifying this as a private race.

Prebuilt Races - Prebuilt races can either be purchased or in some cases will be sent free to users or can be part of our VIP membership program. To learn about our VIP membership program and all of its benefits, you may want to view the video tutorial on VIP Membership, or go to our online store and click on Subscription Services to learn more. The following rules apply to prebuilt races:

  • Only the first time a user runs a prebuilt race can that race be run in the community account.
  • Prebuilt races run in the community account after the first time it is run will only show as a replay race and no statistical data will be reported to the Community. Players cannot jockey or bet prebuilt races in the Community Account after the first time they have been run.
  • Prebuilt races do not build past performance lines.
  • All prebuilt races have certain conditions set, including horses, distance, surface and track conditions. These cannot be changed, but when running prebuilt races in your Private Account, certain conditions can be changed, such as horses' weight and even giving jockey instructions to each horse in the race.
  • Not only do prebuilt races not add past performance lines, they do not come with past performance lines.
  • Prebuilt races can be run in both the private and community accounts, but the above rules will apply.
  • Prebuilt races do not time-expire unless otherwise identified and can stay with the user until he deletes them.
  • Prebuilt races can be deleted by the user at anytime.
  • Prebuilt races, when run the first time in the community account, will be the only time the stats are displayed in the community and will be combined with the other general community stats. They are not kept separate.
  • Paid subscribers will receive monthly additional prebuilt races as part of their subscription service. Non-paid members are not usually entitled to prebuilt races.

Summary - Whether you are running file races, community or private account, prebuilt races or tournament races, all races can be saved to your computer and, if desired, shared with the community. One further note - shared races can only be viewed by community members, not altered in any manner. All shared races can be deleted by the user once viewed at any time.

Feature Community Member Private Account
Adjusting race setup after making bets - allowed? N Y
Adjusting race setup after picking a horse to ride - allowed? N N
Betting on the same horse after picking a horse to ride - allowed? Y Y
Betting on any horse after picking a horse to ride - allowed? N Y
Betting after adjusting race setup - allowed? N Y
Picking horse to ride after betting - allowed? N N
Picking horse to ride after adjusting race setup - allowed? N Y
Replays of Pre-Built Races Already Run
If you scramble post positions OR randomize horse traits - is betting allowed> N N
If you scramble post positions OR randomize horse traits - can you be the jockey? N Y
If you neither scramble post positions NOR randomize horse traits - is betting allowed? N N
If you neither scramble post positions NOR randomize horse traits - can you be the jockey? N Y*
Controlling / Adjusting post positions allowed N Y
Scratching horses allowed? N Y
* However, results will not count in your statistics.

If you need any other help, please contact us at support@horseracegame.com. Relax and enjoy! May all your races, both simulated and real, be winning ones.

Official Server Time: 09-03-2010 05:30 CDT

Tournament races are based on the official server time

Contact us and we will explain why our customers say this is the best of the horse racing games.

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Horse Racing Fantasy™ by Horse Racing Simulation, LLC, home of the best horse racing games.

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