Certain versions of our Game may or may not include all of the identified tabs below.
• Initialized Database – Do not use this unless directed to do so by our Support team.
• Repair Database – If for any reason some of the data in your desktop client application becomes corrupt, clicking on the Repair Database may resolve the problem.
• Players - This takes you to the Player Settings page. The Player Information page provides the player control settings for each player entered into the game.
• Important Notes:
o Added player's stats will not be shown in the Community. Added player information will be kept only on the primary player's computer. A primary player's stats are not affected by added players. Primary player stats ARE shared in the Community when the primary player is playing in community mode. Here you can add new players, delete existing players (a primary player cannot be deleted nor can the primary player's private account be deleted; only added players can be deleted) and review player stats. You can also adjust the following options that will affect your betting game: the amount of the initial betting pool, your minimum/maximum bets, track percentage take.
o Most data for the Master User/Community Member cannot be adjusted. This is because the information is shared with the Community. All HRF tournaments are run through the Master User account or when the game is in Community Member mode and never through the secondary accounts. Up to 7 additional players can be set up and deleted for multiple-play accounts or multiple-user accounts.
o Initial betting pool cannot exceed $1 million. Maximum bets cannot exceed $10,000. You can also adjust your default bet for convenience.
o Players have the option to adjust the default number of horses in races that are automatically generated at the player's request.
o Time Display Precision function displays time in one-hundredth, one-tenth or one-second intervals. This can be adjusted to suit individual player's preference. Under Performance Variability, you have the ability (in some versions of our game) to randomize horse traits from none to high. This feature cannot be adjusted or changed when set to the Master User/Community Member account. Players use this function to look for possible long shots when high variances can occur.
o High variance is also acceptable when playing in non-tournament jockey and trainer games. When playing in tournaments, users will not have control over these settings. They will be automatically pre-set for tournament play.
o Default Horse File will allow you, when building races automatically, to default to a preference file you select in choosing the race contenders.
o The desktop client application comes with a certain number of community horses. You can purchase additional horse files of historic champions from the Shop found in the main game community.
o Default Track File allows users to choose, on a preference basis, from American or European racetracks. When playing in the Master User/Community Member account, the computer will automatically choose the track.
o Checking the Metric Distance and Weights box will convert furlongs to meters and pounds to kilograms.
o Activity Count and Account Information keeps a complete history by player of the total race counts, race replay counts, spectator races run, number of races bet, number of races jockeyed, total of fictitious money funded into a player's betting account, overall gain or loss and current account balance. Again, this information is displayed as a total on a per-player basis cumulatively since the creation of the player's account.
o The primary player's information is passed to and should correlate with the information displayed in our online Community. This information is passed in two ways - to our website stats page by individual primary player who is registered in the Community and in the total of all players playing on a single computer as total activity coming from a player's computer.
o This total information does not affect any registered player's individual stats or standings in the Community, either as individual play or jockey and betting tournament play. This total represents only the total activity from that computer. It does not include individual placement stats.
o When a player participates in a jockey or bettor tournament under his Master User/Community Member setting, all of the information from the tournament is kept separately and passed onto the Community and never stored on the player's computer.
o New Player - This field allows you to create a new player to compete against any of the existing players already using that computer. This feature is utilized for tracking player bets and jockey statistics as well as displaying saved races when a specific player is playing the game. Please remember, as stated above, added new players' scores will not be posted into the Community. At the time of initial signup, our computer automatically sets the primary player with two accounts: the initial or Master Account, which is linked into Community play, and a second account classified as a Private Account, which allows the primary player to have complete control of all game functionality with no limitations including race setup, participating horses in races, distance, track conditions, etc. This information is kept separately under the Private Account and never shared with the Community. All additional accounts can be set up or deleted at any time. Each computer can have up to 8 accounts, 7 Private and 1 tied as the Master User/Community Member account.
• Display Resolution - If the game screens do not properly fit into your computer screen you may need to adjust the resolution size. Players may want to try several sizes to see what works best for them. Resolution and animation optimization is important for game quality . The faster your computer is, the higher you can adjust the optimization bar. You may have to run several races at various adjustments. The rule of thumb is, the newer the computer, the more memory and power it has, the more you will want the slider bar to the right.
• Color Depth - Allows you to adjust the color depth based on your screen settings and resolution.
• Viewer Settings
o Diagnostics – if you are having trouble running races because the graphics will not display, or the race runs very slowly, we will likely ask you to check this box so that diagnostic information can be captured.
o For slower computers, unchecking some of the 3D assets might improve desktop client application performance on your computer.
• Change Player - You can add, change or delete players (except the Master User/Community Member account holder's two accounts - those can never be deleted). To add a new player, click "New Player", enter their information and click "OK". To choose the player who will play, simply access the drop down menu displaying the player's names, choose the player you desire and click "Continue". You can also change players on the Game Setup Page by clicking on the Play icon and hit Change Players.
• Quick Start - Gets you jumping right into the game with the master account in community mode. Quick Start is a simplistic way to begin racing as either a bettor, jockey or spectator. In the Quick Start mode, a user allows the computer to set up all the race details, including horses, racetrack, distance, type of race, etc. Quick Start is also the mode you play in when running tournament races. Two clicks and you're racing!
• Prebuilt Races – Allows users to access specific races that have been pre-set up under specific conditions. Once you've accessed the prebuilt race page, a player will have the ability to perform certain functions depending on the account they have used to run the prebuilt race over and over. If you are a VIP, when you run a prebuilt race the first time, your score is shared with the community for comparison against everyone else who ran that race. You can check those stats by clicking on the Prebuilt Race Results button found in the community. You do not earn community points for prebuilt races. Once a prebuilt race is run one time, a player can rerun that prebuilt race over and over again and will have the ability to adjust certain features of the race, such as randomizing horse traits, scrambling post positions, and adjusting performance variability. The higher the adjustment, the greater spread a horse's performance will show. Also note that on the prebuilt race page, a user can access their saved races for replay. Prebuilt races are sent to the user through our Internet communication module. VIP members are sent prebuilt races on a weekly basis, usually coinciding with upcoming major racing events, such as the Kentucky Derby, the Breeders' Cup, etc. Once you run a prebuilt race the first time, then and only then will certain features appear that will allow you to make the adjustments identified above while in private mode. Non-VIP members may receive prebuilt races on occasion, compliments of Horse Racing Simulation. Also, users of selected versions of our game, as part of our distribution program with the designated sponsor, may be entitled to prebuilt races. Check your prebuilt race page often. Also on the Prebuilt Race page, you will find access to trainer tournament races. If you do not want to view those trainer tournament races in our web viewer, you can also view them from the prebuilt race page in your desktop client application. Trainer tournament races that you are participating in will be sent automatically to your desktop application client. By hitting the Update Trainer Game and Prebuilt tab on the main menu screen of your desktop client application, you can be assured that you have the most recent races available to you. You can also send to your desktop client application, any trainer game race you wish to view from the Race Result page.
• The Prebuilt Race page also allows you to access any saved races or shared races you have requested from the community that other players have run utilizing the same desktop client application
• Advanced Mode - Allows players to take complete control of race setup, including race track, conditions, types of horses, track surface, class of race, weight restrictions and much more. The Advanced Mode is a way to allow players to practice under all types of racing conditions as you prepare for tournaments. We do not recommend Advanced Mode until you've practiced. We suggest you also view the video tutorial on Advanced Mode to provide you with more details. Please note - if you're playing with multiple players, you must enter the Advanced Mode screen to switch the player accounts.
• Player Statistics - An accounting or summary of your stats as you play a variation of our games. All statistics are kept separately by player and by category. Categories include jockey stats and betting stats. Please note that some games and statistical information are not available in variations of our software. Resetting your stats on your computer does not reset them in the Community. Community stats are aggregated from the Master User/Community Member account and continue to accumulate. On the sub-accounts/Private Accounts, players can reset their statistics but only in the current mode. Lifetime statistics continue to accumulate under the Private Accounts until such account is deleted. Statistics for the Master User / Community Member account include all races run under that account; there is currently no segregation of statistics on tournament races.
• Horse Information (May not be applicable in this version of our product.) This is our database consisting of all of the starting and accumulated horse information on the individual horses and horse files that our users either purchase or receive from us. Horse Information allows players to analyze all horses on file, not just their own, prior to, during and after game are completed, including Spectator Game, Jockey Game, Trainer Game and Betting Game. Horse Information (stats) is kept separate for each file of horses our customers purchase or receive. This allows players to keep the same horses in different files with different historic and go-forward information, which in turn, allows each game to function independently and all data to be accumulated separately. As a player builds files, it is possible for the same horse in different files to have not only a different starting performance level, but also accumulate a different history on a go-forward basis. Horse Racing Simulation randomizes and adjusts starting horse data with different files sent out to keep all variations of our games new and fresh. Never expect a horse to perform the same way by name only when you receive a new file from us. The only exception for this is in the "live stake races" for upcoming simulations (prebuilt races). Or, if a particular file is sent out and we specifically identify the horses in such file as accurately containing the correct racing history of such horses. Please Note: On upcoming stake races where our game is used as a simulator of the upcoming event, horse information is consistent, therefore, it is not stored, and no past performances data is accumulated in the game. The information we have in the game runs similar to the information you could extrapolate from the Daily Racing Form, Equibase and other horse data sources with current past performance information. Running the same race in this situation without adjusting the race set up details can lead to very consistent end results. Data from the Horse Information section can be retrieved in numerous ways. Click on the appropriate file under Enable Horse File field and checkmark on the left the specific types of horses (e.g., males, females, etc.) that you are looking to evaluate information for. When evaluating information when the Racing Records radio button is checked, the following information is available: Horse's name, horse's starts including firsts, seconds and thirds, the entire amount of money earned during the game, the amount of money earned under graded stake events, the horse's average earning per start, the horse's best speed rating, the horse's win at both the shortest and longest distances and what that distance is in furlongs (1/8th of a mile). Clicking on any horse will bring up the horse's past performance lines. Clicking on any Past Performance line will bring up the Detailed Results Chart tied to that performance. We recommend that you view the video tutorial on Handicapping the Horses. For a complete understanding of Past Performance and Results Charts, please see the Handicapping Help section by clicking here. We also recommend checking with the Community and participating in chats and blogs categorized under Handicapping, Past Performance or Results Charts.
• Delete Trainer Horses From Game – If you no longer wish to keep certain trainer game horses or horses that you have retired from your game, you can delete them permanently from your desktop client application. You can only delete his horse once his racing career is over or he has been retired from the main game community.
• Results Charts From the View menu, this will display the results of all races run by all users on your computer. Clicking on any one of the races will bring up the complete Results Chart in detail for that race including the performance of each horse that participated. To learn how to read the Results Charts and interpret the data, please click here to go to our Handicapping Help section. We also recommend checking with the Community and participating in chats and blogs categorized under Handicapping, Past Performance or Results Charts.
• View Jockey Points Earned By Odds This section is to help players calculate the approximate number of points corresponding to the horses they ride in our jockey game and jockey tournament games. Points for finishing first are based on horses' odds and a multiplying factor. For finishing second, third and fourth, points earned are a percentage of that multiplying factor. The higher the odds of the horse, the less likely you can jockey that horse to victory, therefore the more points rewarded for a successful ride. Finishing fourth on a 25:1 shot will actually win more points than finishing first on an even-money or 1:1 shot. Therefore, part of a successful strategy for playing Horse Racing Fantasy in jockey mode is looking for the best possible contenders to ride at the highest possible odds. If players end up with the same amount of points at the end of a tournament, the horse with the fastest time would then designate the winner. Please note, jockey game points correlate to the amount of community points you earn on a 1-for-1 basis up to 500. This is the maximum number of jockey points converted to community points for a single race. For statistical purposes and for tournament purposes, your full jockey points will count. For community point purposes, the conversion is a maximum of 500 per race.
• Screen Size of Game – For faster performance on some computers, we provide the option to adjust the desktop client application’s race viewer to four various sizes. Though we recommend full-screen for maximum enjoyment, older computers might require different settings.
• General Help
• Send Email - Let us know your feedback, comments or questions. Send us the good with the bad. We are open to all your comments.
• Community Webpage - This will take you to our Community home page.
• Get New Horse Files - Here you can view and purchase specific custom files comprised of both historic champions, current champions and even fictitious horses. These special files are not part of our membership program and can be purchased either individually or as packages. You should visit the store frequently to view the latest horse files that are available. Purchasing horse files is easy. Once you purchase, your new horse file will be delivered to your game the next time you open the game and run one race, which establishes the communication between your game and our server. You do not need to nor should you download purchased horse files.
• Get New Race Files - Purchase race files for either upcoming or historic major racing events. These race files will contain all the current attributes of all race contenders. This is a great handicapping tool as well as a fun component of our game. Purchased race files will appear in your Prebuilt Race section.
• View Modular Versions - This helps you identify the exact version of our Game that you are utilizing. This really comes into play only during diagnostics and troubleshooting.
• Set Diagnostics On and Set Diagnostics Off - These options allow you to run the graphics diagnostics on and off for troubleshooting purposes. You should generally use these options only when directed to do so by us.
• Set Viewer Diagnostics On and Set Viewer Diagnostics Off - If you're having problems with the video aspect of our game, turning the Viewer Diagnostics on may help Support when evaluating the problem.
• File Checker - The File Checker is a tool that gathers diagnostic and error information, displays it, and launches your email compose program to send it. You should use this when directed to do so by the program or by us.
• On all screens, by clicking on the Show Picture button at the top right-hand corner of the page, the player has the ability to remove data and display the picture for enjoyment purposes.