Customize Silks **

The Customize Silks tab works just like the one found in our web-based game. Adjusting your silks from either the web-based game or your desktop game client will result in a change of your jockey silks and stable colors.

Add Champion Horse Files

This tab simply opens up a browser through our web-based community game. If logged in, you will have the ability to review and/or purchase the dozens of horse files we offer containing thousands of recent and historic champions. Owning horse files gives you the ability to build races with horses from multiple eras and build your own match races on different racetracks, different surfaces and different distances. Imagine matching up the greatest horses of all times under all types of unique racing conditions. Players have limitless opportunities when creating their own races.

In addition, horse files are also utilized as a way to match up and test your own stable of champions that you have bred as part of our trainer game when racing against other players. Imagine having the opportunity to match up the likes of Secretariat, Seabiscuit and Cigar, not only against each other, but against your own champion horses that you have recently bred.

For a lot of players, particularly those hard-core horse racing enthusiasts, owning horse files is a ‘must’ and really maximizes your game play enjoyment.

My Game Stats

The My Game Stats page provides private statistical information specifically for betting and jockeying while playing in the desktop client application. This information has no correlation to either the statistical information generated when playing in jockey or betting tournaments or in trainer tournaments when racing against other players with your own private stable of horses.

The My Game Stats page will keep track of multiple accounts for private play purposes. These stats include your jockey record and your betting statistics. Player stats are a great way to track statistical information when multiple people are playing against each other privately on your computer.

If you want to add other accounts for private play, simply click on the Edit tab found on the main game screen, which will allow you to add up to 6 additional accounts for private play only. All information generated for the My Game Stats page will never be shared with our community of players and remains private for your own personal review and analysis.

Access My Trainer Game Horses

This tab allows players to view all trainer game horses that they transferred to their desktop client application as well as review all horse files that a player might have purchased.

Update / Add My Trainer Game Horses

After you have installed the desktop client application, players have the ability to transfer a copy of all their trainer game horses to the desktop application for a more in-depth analysis. Every time you purchase a new trainer game horse and want the horse transferred to your desktop client application, simply click on the Update/Add My Trainer Game Horses tab.

Adding your trainer game horses to the desktop client application will allow you to analyze your horses in a much more in-depth manner than the general information provided in the performance report. Now that you have transferred your trainer horses to the desktop client application, players actually have the ability to match those horses against –

  • community horses
  • purchase horse files
  • other trainer game horses they own

Using the Advanced Mode feature described here, players can create all racing scenarios under different racing conditions to truly understand their trainer game horses’ abilities. In fact, players can even jockey their favorite horses.

Update/Add New Trainer Game/Prebuilt & Community Shared Races

Now that you’ve installed the desktop client application, you have the ability to view all trainer races that your horses have participated in our dynamic 3D desktop client viewer. Every time you participate in a trainer tournament/race, you can automatically have a copy of that race sent to your desktop client game. Simply open up the desktop client application and click on the Update/Add New Trainer Game Races which will transfer all of your most recent trainer races to the desktop client application.

In addition, you now have the ability to view races that other players have run and have shared with the community through the Shared Race tab as well as share your own races with the community for them to view.

If you are a VIP or a general player that purchases simulations of our upcoming or historic stakes races (prebuilt races), each time you order a new prebuilt race, simply hit the Update/Add Prebuilt Races tab and those races will instantly be added to your desktop client application.

Once you’ve updated either your trainer game races, prebuilt races or shared races, click on the Prebuilt Race tab from the desktop client application’s main game screen and choose the race you want to view.

Creating & Participating in Jockey & Betting Tournaments

Now that you’ve installed the desktop client application, you instantly have access to some additional features, including creating and participating in jockey and betting tournaments against other players. Please see the help guide for entitled Jockey & Betting Tournament Help Guide.

Message & Alerts & Tournament Information Box

The Message and Alerts screen keeps you updated on recent information including tournament eligibility, stable fee notices, jockey and betting tournaments you have either entered or created and are waiting to start. Most of this information correlates to the private message information found in the main game community. The Tournament Information Box specifically is related to jockey and betting tournaments, including their start and end times along with how many more races you need to participate in in order to complete the tournament requirements.

Again, it’s important, before participating in any jockey and betting tournaments to read the Jockey & Betting Tournament Help Guide.

Field of Horses Page

Depending upon how you access the Field of Horses page, it will determine what information is displayed upon entry. If you're entering the Field of Horses page from your Community account (under the Quick Start tab), you will see specific tabs tied to Betting, Riding, Watching Races, as well as viewing Past Performances (the Past Performance tab will only be visible if any of the horses in your race has already been run in the game and has a past performance history), and Help. If entering from your Advanced Mode tab, you will first have the ability to Adjust Post Position or scratch a horse(s) before continuing to the above-identified tabs with the one additional tab called Adjusting Race Setup Detail.

  • Past Performance Review - To really understand our game, we strongly suggest you view the video tutorial on Handicapping. This will benefit your jockey, betting and tournament game play as well as help you understand what horses to ride or bet. Also, under our Help Guide in the community, there is a whole section on handicapping in our game. The Past Performance button allows the player to review the history generated after each race the horse participates in inside of our desktop client game. When playing in jockey or betting tournaments, past performance history is provided as part of the tournament feature, allowing the player to evaluate a horse's racing preference and past race history (past performance). This is vital in deciding what horse to either bet or what horse to jockey for the tournament race. Every time you run a race, whether you are involved in a tournament or not, from the desktop client game, you are generating past performance history. It is important to note that this history is not associated with any of the history generated when running your trainer game horses in races against other players. Think of everything you do on the desktop client application as your own set of private statistics just for your review and analysis. This history accumulates as you continue to run more races with each horse, helping you understand the horse’s preferred racing conditions and running style. If you are not involved in a tournament, a horse's history is generated based on the races you run that the horse participates in. It's important to understand that each horse starts with no racing history or past performance information.
  • How to Read Past Performance - The information shown in the Past Performance line is very similar to the information shown in the real Past Performance Lines generated by the Daily Racing Form and follow similar interpretations. We will briefly address each Past Performance data point. For a full overview and understanding of how the past performance features work, their interpretations and how to utilize them to successfully compete in the game or tournaments, please see our Community message boards and blogs as well as Home page features on Past Performance and Handicapping. We also suggest communicating with other Community members for the best and most accurate information. There are plenty of Community members who enjoy assisting and educating new members.
    1. Date - All dates are represented as the date the simulated race would have run in time. Past Performance Lines are displayed in chronological order based on the horse's age, not necessarily the order in which you have run the races. Dates are not selected by current time, but more importantly, a simulation time representing a period in a horse's racing history. Simply put, in real racing, horses have an ultimate peak performance time, or range of time, in their racing history. All of our horses, whether real or fictitious, are developed around a minimum or maximum performance range in their racing career. Dates in the past performance are a representation of how a horse should, would or could perform around a specific time in there racing cycle. Our racing calendar is January through December. The month indicates, at a particular age, what racing month that horse is competing at. If the race was for 3-year-olds and the date says June, this race occurred when in that cyclical history representing this particular horse, the month of June or the sixth month of his 3-year-old racing career. If a horse peaked performance-wise as a 3-year-old, races occurring in his 2-year-old or 4-year-old years would probably not be as strong as those races that occurred during his peak racing time. Running horses in various ages and times during that age (months) helps a player to determine when that horse's peak cycle begins and ends. This is a very important factor when running races in the Community mode and when choosing the right horses to bet or jockey.
    2. Age - This represents the horse's age at the time this race event occurred. Utilizing this data with the data from the Date field gives you a clear picture of the point in a horse's life that this event occurred. If the date month is 6 and the horse's age is 2, this race occurred when this horse was a 2-year-old in his 6th month - again, very valuable when determining a horse's peak cycle.
    3. Track - This line in the past performance indicates where the horse's last race ran. The track is an important factor. Certain horses perform well on certain tracks and track surfaces. There are numerous reasons why horses perform better at certain tracks. It could be that certain tracks have sharp turns, certain tracks have long stretches, which may hinder of help certain horses, and then, of course, there are the different types of surfaces - from synthetic to dirt.
    4. Track Surface - There are various track condition surfaces a horse can race on - turf, dirt and synthetic. A variation of surfaces specifically for turf (grass) races and dirt races definitely affect the outcome of the race. Dirt surfaces can include fast dry tracks to sloppy, muddy or wet tracks. Different horses respond differently to the variation of surfaces. Some horses absolutely love wet or sloppy surfaces, while others despise them. The same goes for turf (grass) surfaces. Certain horses have a tendency to like soft or moist turf surfaces while others like dry hard turf surfaces. Looking at the type of track and the condition of the track is important in evaluating what surface a horse is most effective on.
    5. o Distance - This is the length of the race determined in furlongs or miles. Furlongs are identified with the letter "F" after the number. Each furlong is one-eighth of a mile. Races identified with a number and then a fractional number are specifically measured in miles - 1 1/16 represents a race distance of a mile and a sixteenth. If the distance is indicated as 6 F, this indicates the race is 6 furlongs or six-eighths of a mile.
    6. Pace - The next 3 to 4 numbers represent the pace and time of the race. It's important to understand that the numbers represented in the Past Performance Line are a representation of the leading horse and his time at each position identified. Depending upon the length of the race, the first number displayed will either be a quarter-mile time or half-mile time. For a complete understanding of times and their interpretation and how to determine what they mean in handicapping a race, please see our Community message boards and blogs on handicapping and past performance. Understanding race times and how a particular horse might perform is very important, specifically in our betting and jockey tournaments. The last number represented is the final time of the winner of the particular race being shown.
    7. Age Eligibility - This is an identification of what horses, based on age, were eligible for that particular race. For example, if the number 2 appeared, then this race was limited to 2-year-old horses. If the number 3 Up is shown, this means that horses 3-years-old and up were eligible to participate.
    8. GR-Race - This is an indication of the grade (or class) where the horse was competing. Just like humans, horses have limitations. Those limitations are determined by Grade-Race. Our game has several classifications of grades. They are - Allowance, which is classified by the letter "A" / Ungraded Stake Races, which is classified by "U" / Stake Races classified by "S" / and then Graded Stake Races classified by the numbers 1, 2 and 3, 1 being the best. Do not expect Allowance horses to be competitive in Graded Stake Races. Horses that competed in Graded Stake Races dropping into Ungraded Stake Races or Allowance Races will have a tendency to improve dramatically. From time to time, you will see races with specific names or titles. These are races duplicated from a condition standpoint including the track where they're held, the time of year, the type of surface, distance, age classification, gender classification, purse value, etc., to the actual event that is run. These races are usually for the best horses - e.g., the Kentucky Derby, Preakness, the Breeders' Cup, etc.
    9. PP (Post Position) - When a race starts, horses start from a particular post position - 1 to 20 depending upon the number of horses in a race. The post position can be an advantage or a disadvantage depending on the racetrack, the distance of the race and other factors. For example, a race starting near or on a turn, horses starting from an outside post position could be at a severe disadvantage because of the significant extra ground they are required to run. Another example is for short sprint races (5, 6 or 7 furlongs) that are starting on a long straightaway, the inside post could be a disadvantage, especially if that horse lacks early speed. It's important to understand post positions and how they affect a particular horse. Again, we recommend our message boards and blogs in the Community.
  • Calls - These numeric displays represent a horse's particular position at particular points in a race. The calls usually correlate to the pace times on the same Past Performance Line. For example, a race over a mile long, the first time displayed is for the half-mile and the first call represents this horse's position at the half-mile designation. It's important to understand where a horse's position was during certain parts of the race to determine what kind of trip the horse received and how that trip might have benefited or hurt his chances. Successful players in our tournaments should become very familiar with understanding call positions and how they affect each horse.
  • FIN (Finish) - There are two sets of numbers under the Finish. The first number represents where the horse finished and the second number represents how many lengths back (or his distance behind) the winning horse. If the horse finished first, then the second number represents how many lengths back the second horse was.
  • WT (Weight) - Weight is a key factor in horse racing. Sometimes the difference between winning and losing is dependent upon how much weight was carried by a particular horse during a race. The determination of weight for a horse and what he carries is part of the race classification or guidelines for entering a race. For example, all male horses entering the Kentucky Derby will carry 126 pounds. Understanding weight conditions can be a factor when identifying horses that can potentially be key contenders at fair value (betting value). Again, we strongly recommend getting involved with our Community message boards and blogs and learn as much as you can.
  • Odds - This number represents the actual odds of the horse's chance of winning based on the public's betting dollars. The lower the odds, the higher probability of that horse being competitive in a race.
  • SR (Speed Rating) - A simple representation of how a particular horse performed that day. The higher the speed rating number, the better a horse's performance. Speed ratings can also be an indication of a horse's class potential. Horses with speed ratings of over 115 are considered top contenders at the particular distance and surface of that race. Speed ratings on a horse can vary dramatically depending upon all sorts of conditions - horse's age, how a race was set up, etc. Don't expect horses running speed ratings of 60 or 70 at particular conditions to be competitive with horses of speed ratings of 90 or 100 under the same conditions.
  • NH (Number of Horses) - Simply represents the total number of horses entered in that race.
  • First 3 Finishers - Here are the abbreviated first three finishers for that particular race.
  • Other Information Found on the Past Performance - In a summary format is a horse's lifetime record (which includes number of starts, number of firsts, seconds and thirds), earnings per start, and further broken down to what portion of those starts were run on fast tracks, wet tracks, synthetic surfaces or turf. This information is valuable when evaluating a horse's potential at a glance under particular race conditions.
  • Results Chart - Clicking on any Past Performance Line for a horse will bring up a detailed race chart for that particular horse and that particular race, including all the contenders, their individual age, their individual weight, their individual post position, their individual odds, their individual positions during certain points of the race, and their distance behind the horse in front of them. Note: For horses in first position, the number preceding is the distance between them and the second place horse. Any other positions represent the distance between them and the horse in front of them. The Results Chart also includes the finish of the race, each horse's position and how far they were behind the horse in front of them, estimated ground loss during the race based on being blocked or bumped or going too wide around the turns, their speed rating number and an estimated actual speed rating number (ASR), which indicates the potential speed rating if the horse had not been bumped or blocked or not required to go wide around the turns, or an Ending Energy Level number (0-5), 0 meaning absolutely no energy left and r meaning a significant amount of energy left. To understand Energy Level and what that means and how it can be utilized to determine a horse's ability, please see the footnotes at the very end of this document in the footnote box. Also, get involved with the Community message boards and the handicapping blogs to learn more. Ending Energy Levels are critical and should be understood by players trying to master our game, particular when competing in our tournaments. Also identified in the Results Chart is the pace of the race, which is a representation of the leading horse at various positions throughout the race. Underneath the pace are the winner's times. This is a representation of the final winner and his times compared to the pace times throughout the race. Winning a race doesn't mean you were leading the race at any other time except at the finish. Understanding the pace and winning times and how those times match up against other horses of similar class and conditions is important in looking for value betting opportunities. Again, we refer you back to the message boards and the handicapping blogs in our Community. Also displayed on the Race Results page is a track variant. This number represents the determination of average overall daily track speed relative to average overall track speed. For more information on this, please see our Community message boards and handicapping blogs. The final piece of information on the Results Chart is the winner's speed rating.
  • Summary Note on Past Performance / Results Chart - Our game is a simulation/skill/action game. Players who take the time to understand Past Performance data and the Results Charts will do significantly better than players who randomly choose horses to bet or jockey. There are several components in developing skill for our game. Understanding Past Performance and Results Charts are two of those crucial components. The more involved you become in understanding the Past Performance and Results Charts, the greater opportunity you will have to perform ahead of your competition. Take the time and learn. You'll be a better and more engaged player for it.
  • Send Email - Let us know your feedback, comments or questions. Send us the good with the bad. We are open to all your comments.
  • On all screens, by clicking on the Show Picture button at the top right-hand corner of the page, the player has the ability to remove data and display the picture for enjoyment purposes


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