Last week I mentioned there will be some required downtime. Right now we're estimating that the downtime will be approximately 12 hours. All of the current information on our existing servers has to be imported into the new configurations. In order to assure that all of the content is uploaded correctly, we must stop all database processes and data input. Because our game is so data-driven, the process will take a least 6 hours. In addition, optimization has to occur on all the database tables to ensure a smooth start-up and launch.
Simultaneously, we're adding a new server to our server farm. This, also, will take some time to make sure that communications between all the databases is precise while running efficiently.
On another note, we are well into the rebuilding of the core source code so every aspect of the game can be transferred into Unity and be functional with all web browsers and mobile platforms. It's important that this transformation gets done as soon as possible. Windows 8 will NOT support our current download game technology. This is a major financial investment for the company, but at the same time allows us to enhance the core game engine by making modifications, changes and additions that we know will significantly enhance game play in multiple facets. We have years of notes on what should be done to enhance the game, making it more realistic than ever. Converting all of the features into a web-based environment is a long and tedious process. With the release of the new upgraded community and general web player, we are taking a big step in that direction, while behind the scenes, the heart and soul of our game itself has begun its transformation.
I will be providing another update Saturday hopefully with the exact window for the downtime.