We just recently added a new game feature that will help fill some of the Green and Blue Restricted Tournaments. Normally, these tournaments require 8 participants. If, at the time the tournament starts, there are only 5 participants, we simply insert 3 pool horses to participate, ensuring we have reached the minimum number of required horses. Yes, this lowers the purse, but it brings you racing action instead of a canceled tournament. The purse distribution is modified in accordance with the number of horses that make it to the final. Less competitors to race against, less reward. This is basically the same premise for our General Tournaments – more entries build up the purse, therefore, less entries/less competitors pays out less.
In addition to adding the additional horses (up to 3), we also lower the number of preliminary races. By doing this, we ensure more racing competition among players and less against the pool horses. More information can be found on the Blue and Green Tournament signup forms. You can also find more information on this topic in the Get Help section.
The next new major feature to be released is our Championship Race Program. This program rewards players with larger stables and active horses in tournaments. We have generated a formula that allows players to fictitiously bet on these championship races utilizing tokens. Those tokens are earned daily and are tied to your stable size and how many horses you have competing in tournaments (Yellows do not count).
Utilizing your tokens, players will have the opportunity to win thousands of dollars in prizes when correctly fictitiously wagering on these champion simulated races that run every 30 minutes. Though the program is open to non-VIPs, VIP players have a chance to win substantially larger prizes.
Other new features in the works:
We have significantly increased the speed of the website - in some cases, up to 200% (depending o the page). We’re running the final tests now on our development servers and plan to move this live next Monday. Pages that were taking 3 to 6 seconds to load are loading at a second or 2 at the most. This has been a four-month project, but I know how important it is to provide the fastest online gaming experience, and that is something we have not been able to do. After playing around with the development server today, I was actually in awe at how fast the site was loading. Again, if everything goes well, this exciting racing game feature will be available Monday.
Other features include an easier process to breed multiple horses from the same sire and/or dam. This feature is actually complete; it just needs to go through testing.
Probably the biggest update is the brand new desktop client. Though it’s still a couple of months away, I plan to display a video of it in the next week. Every transition is within a single interface. The interface is easy to use, smooth and fast. We’re also consolidating functionality, intertwining it more with our website. At the same time, for the hard-core fan, we’re providing more statistics and more features for training your horses faster and more effectively. For the novice player, he can turn those features off, making the desktop client very simple to navigate – the best of both worlds!
Part of the new desktop client will be a significantly enhanced jockey intelligence program, which will help with the stretchrun, giving horses that have the energy and courage the opportunity to find a clear lane or path and charge home.
We’ve released quite a bit over the last five months. After these three big releases – Champion Race Program, much faster website and new desktop client – we aer going to slow down on the feature release, focus on the mobile version of our game and try to enhance the user experience or game flow.
Looking forward to a great Triple Crown racing season and, of course, making our game more fun, exiting and enjoyable for all our members.